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I'm working on a side-project full time for at least a few months. I just finished ~4.5 years of employment and have some cash saved up. I want to create something emotionally evocative and helpful to not only me but others. I'm also kinda worn out from being in a weird environment at work for too long. So, I want to create for a while just to shake off the cobwebs and surround myself with more positive workflows.

If my project seems to be going well then I'll keep at it and, if not, then it'll become more like an artistic self-expression and less like a failed attempt at entrepreneurship. :)

I'm building a "sneaky" mental health app. It presents as if it were a modern, sci-fi take on Tamagotchi coupled with a daily self-reflection routine. It's a fledgling ant colony on an alien planet being nurtured by a personality within an orbiting satellite. The player finds themselves compelled to keep their pet alive, commit to the routine of checking in on the pet when the satellite has LOS, and a meditative journaling routing is established by blurring the pet care routine with a self-care routine of journaling and breathwork. The player goes along with all of it since they're interested in keeping their pet alive and growing and are slowly fed entertainment as a reward.

Finch App is the most likely competition in this space. The largest difference is how our audiences discover and think about us. Finch users feel they need help and seek out Finch. Finch understands this, calls attention to the needing help, and presents itself as an anxiety-free warm hug. Finch wants users to "come out of their shell" and to engage with the world. Then, Finch nudges that engagement towards self-improvement. It's great.

Untitled Ant Game users think they're fine as-is (but are underappreciating how far from the ceiling they are), frequently lean into gaming to wind-down and as a means of escapism, and are more likely to adopt concepts that make themselves feel "smart" rather than applying labels to themselves that make them feel like they need fixing. Untitled Ant Game strives to talk about mental health at a higher level of abstraction, hinting at the complexities of psychology, and allows the user to feel like they are discovering knowledge by connecting all the dots. It then provides tools to allow the user to apply their new knowledge.

I'm excited to see how I improve myself with my software and if I can touch others who might typically be reticent of adopting additional self-care habits.

I'm also excited to try and build a game, lol. Everyone who's anyone says it's a bad idea, that it's hard, and that it's not valuable. They're probably right, but sometimes you just gotta touch the hot stove for yourself to really learn. :)

Full building in public, you can find a Discord link in my bio or you can follow https://www.untitledantgame.com/ it'll update ~daily for the forseeable future. Twitch streams coming once I get my thoughts more organized.



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