Somewhat related, there is a Twitter thread about (not quite isometric) hex-grid pixel-art [1].
In a previous thread [2], Oskar Stålberg, creator of the games Bad North, Townscaper, is talking about his use of grids and their dual for procedural tile placement.
Franekk, an amazing pixel artist, is reacting to this that hex-grids are difficult for pixel-art, and later figures out that Oskars trick does indeed work for pixel-art too [3].
In a previous thread [2], Oskar Stålberg, creator of the games Bad North, Townscaper, is talking about his use of grids and their dual for procedural tile placement.
Franekk, an amazing pixel artist, is reacting to this that hex-grids are difficult for pixel-art, and later figures out that Oskars trick does indeed work for pixel-art too [3].
[1]: https://twitter.com/Franrekk/status/1485669221711425544 [2]: https://twitter.com/OskSta/status/1448248658865049605 [3]: https://twitter.com/Franrekk/status/1486045914930233351