Raytracing: Exciting, useful, pretty. We need to support it asap. A pull request was recently opened to add
initial support to Bevy's low level gpu abstraction (wgpu), so I'm excited!
Nanite-style rendering: Very cool. Not yet sure its the best approach for Bevy, but I'd love to explore this!
Proprietary Engines Taking Cuts Of Sales: Game developers should be investing their time in open tooling without contracts or restrictive licensing. We have the experience. We should own our own tools. And there are so many more of us than there are Unity or Unreal developers. Proprietary tooling is a massive loss of potential.
AI Generated Art and Code: empowering and definitely the future, but currently an ethical disaster. Licenses are ignored. Artist's work and identity is assimilated without consent.
From what I've heard with Godot there's basically two paths you can take there. Pay another studio who has experience getting the engine to run on consoles to share their engine modifications with you or even port your game to the console for you, or you can have your developers take the time to get the engine working on the consoles yourself. For a studio without many engine programmers, the former is probably more likely to happen and they may either take a cut or charge a flat fee, but the option to do the engineering yourself is still always on the table.
What is an innovation you hope you see wider adoption of in the space?
Thank you for your efforts!