Piracy is held at bay only by the ease & affordability of legally obtaining media and difficulty accessing the technical means to pirate.
... and well-packaged piracy solutions and modern broadband bandwidth likely sink the maximum price (the only remaining term) below the cost of production.
It took me 20 minutes to go from nothing to an entire season saved locally and streaming to a Roku. That's finding the software, installing, configuring, finding torrents, downloading, and then playing. And that's not having pirated in a decade or so.
Napster has single points of failure and future p2p had poisoned seeds for tracking.
Stable Diffusion is math and cannot be stopped now the toothpaste is out. You can attempt to regulate, assign draconian requirements by force of law, but ultimately these are as unenforceable as regulating that pi=3.
Ironically, what could help is NFT type tech. Signed with a private artist key, your copy is "original". Even if knockoff generative copies are produced, the digitally signed produced-bys are still authentic.
>Ironically, what could help is NFT type tech. Signed with a private artist key, your copy is "original". Even if knockoff generative copies are produced, the digitally signed produced-bys are still authentic.
That solves a completely different problem, though. I don't think anyone is saying that the problem is one of false attribution, where people are claiming generated images are the work of a particular person. What's being discussed is artists having less work because people generate art computationally rather than commission artists to do it.
Aye, and on your concern about the different problem, the toothpaste is out of the tube never to truly be returned.
We can evolve the market (in my view, into luxury goods with NFT type tech) or we can wait for artists to truly starve. I'm a proponent for solving the problem that can be solved to help folks move forward.
We can try to evolve it, sure. I don't think that's an option that will interest enough people to matter.
While it's possible that these AI tools will leave some (certainly not all) artists without work, what I think is really going to happen is that artists will harness them to do new things that were simply impossible before, or to make their work easier. Technology rarely destroys jobs; it more frequently changes their nature. Just like how at some points animators needed to know how to use 3D tools when in previous decades they didn't, in the near future graphical artists will need to know how to use AI. It's possible that where there were previously two artists working there will then be only one, but such is life. Demand for art is finite.
I agree, traditional animation was better than modern CGI, but I don't think it's as simple as CGI being an inherently worse medium, but that films are produced more cheaply. Some weeks ago a friend and I were watching and comparing some scenes of Snow White and Cinderella in English and Spanish and were stunned by the singers in both languages. How often do you hear actual opera singers in modern Disney films?
So, yes, what you say may definitely happen, but it's a trend some graphical industries have been on for decades. It's why there are so many fewer professional animators anymore. I wouldn't be surprised if some techniques of traditional animation have been lost by now.
Yeah, sure, but that's because streaming was merely more convenient than Napster. No more downloading bad songs with bad metadata. No more lugging around and hand curating an mp3 library. And for a lot of people: no more having to choose what to listen to.
In two years people will be generating novel music of any style with any vocals and vocalists they want. That'll be even more of a fit to consumers' wants. They'll never run out of music that will appeal to them.
I'm currently working in this space and it's wild the things that are possible.