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It feels like character movements haven’t changed much in the last 20 years. Which is a shame because the visuals are great, but let down by 2006 style animation.



Yeah its to the point where you can instantly recognize someone doing a parody of a GTA character walk. I have no idea how it is implemented but it looks as if character limbs move at a smooth constant speed. As a runner I have seen graphs that show human locomotion is in fact made up of brief bursts of speed followed by a sharp decceleration. I’m sure they could model this but its probably not a major priority.




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