My first thought is this is really getting into the uncanny valley. Some things look incredibly realistic that it highlights how other things don't and overall creates a bit of a jarring effect. Some random thoughts:
1. You see the sidewalk on the bridge is wet like it's been freshly rained on. Other things don't look like this. The bridge is higher than the road on the far side so should be drier but the road looks drier;
2. The boat just looks off to me. It's like it's too "clean";
3. Of course the movement of people is off. Games just haven't conquered this yet.
4. The water also looks off given the lighting and the conditions. It should be murkier rather than dark with an almost oily finish;
5. It looks like the near side of the canal is in shade but I don't really see the line from whatever is obstructing this (assumedly it's buildings to the "left"). The Sun is low in the sky to the left;
6. The sky just doesn't seem to match the expected position and lighting from the Sun.
Don't get me wrong: it is amazing, particularly rendered in real time. But there are uncanny valley artifacts.
1. You see the sidewalk on the bridge is wet like it's been freshly rained on. Other things don't look like this. The bridge is higher than the road on the far side so should be drier but the road looks drier;
2. The boat just looks off to me. It's like it's too "clean";
3. Of course the movement of people is off. Games just haven't conquered this yet.
4. The water also looks off given the lighting and the conditions. It should be murkier rather than dark with an almost oily finish;
5. It looks like the near side of the canal is in shade but I don't really see the line from whatever is obstructing this (assumedly it's buildings to the "left"). The Sun is low in the sky to the left;
6. The sky just doesn't seem to match the expected position and lighting from the Sun.
Don't get me wrong: it is amazing, particularly rendered in real time. But there are uncanny valley artifacts.