I had a less than positive impression of this trailer, while simultaneously acknowledging that on objective merit it surely deserves a quite positive impression. And I think there's a very specific reason for this! The uncanny valley [1] is caused by things looking realistic, but not quite right. But the important thing is that in many this often causes a sense of discomfort or even revulsion.
This scene in particular is aiming for realism in an everyday scene, and likely relying heavily on photogrammetry (which makes it look even more realistic). But it's far from perfect. And so some may be able to simply appreciate it as a step forward in technical achievement, but for others it's going to be triggering uncanny valley effects. I suspect this may be a driving factor in the negative responses.
If this is the case this is going to be a major bottle-neck for graphics going forward. Even something as small as a character's eyes being in some indescribable way 'off' can trigger uncanny valley effects. So there's a long road ahead to trying to overcome the uncanny valley, but one where each step forward may not be able to be appreciated for the technical progress that is.
I don't think the the Uncanny Valley Effect is as much a problem, because I believe it's a moving target. "The Avantgarde" in media will always suffer, but the next installments will profit from the public getting used to it and the "new avantgarde" moving the goalpost again.
Have a look at the Final Fantasy movie. A lot of moviegoers decried the Uncanny Valley, especially regarding Aki, but if you watch it with today's eyes, there is no such effect.
This scene in particular is aiming for realism in an everyday scene, and likely relying heavily on photogrammetry (which makes it look even more realistic). But it's far from perfect. And so some may be able to simply appreciate it as a step forward in technical achievement, but for others it's going to be triggering uncanny valley effects. I suspect this may be a driving factor in the negative responses.
If this is the case this is going to be a major bottle-neck for graphics going forward. Even something as small as a character's eyes being in some indescribable way 'off' can trigger uncanny valley effects. So there's a long road ahead to trying to overcome the uncanny valley, but one where each step forward may not be able to be appreciated for the technical progress that is.
[1] - https://en.wikipedia.org/wiki/Uncanny_valley