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Sales from Descender meant I didn't need to do other work during college (it plays perfectly fine in SheepShaver, if you'd like to give it a try), and it probably helped secure me an internship at Apple working on their internal game development team. I helped work on games for clickwheel iPods. Funnily, I'm one of the full motion video characters in Apple's Texas Hold'em!

In 2007, after the release of Intel Macs, I shifted to making original indie games for PC and launched http://doomlaser.com. In 2008, with the release of the iPhone SDK, it suddenly became very lucrative to know how to develop games for Apple devices, and I helped build out the Tap Tap Revenge series. My favorite thing I did for that was the final boss sequence for Justice's Phantom Pt. II in Tap Tap Dance. A friend and I modeled it after the Star Gate sequence in 2001: A Space Odyssey (https://www.youtube.com/watch?v=7Q8wLtDFtVQ&t=175s)

Since then, I've gone back and forth between working on personal indie stuff and doing contract work or work in the industry. Helped build the game for The Hunger Games movie, worked on a crazy game for Adult Swim about men transforming into cars, helped build futuristic AR experiences for Niantic's in-house AR SDK, etc.

I switched from building games in my own bespoke C++/Obj-C/OpenGL engines to Unity in 2013. The scene has changed a lot. In the 2007-2011 era, you could pretty much know everybody making cool indie game stuff across the entire world. It was a great time, and a great scene. We all met each other through the TIGSource forums and at events like GDC. It's a much, much larger world now, and thus, it's much harder to stand out. "indie games" as a search term peaked in 2013. But of course, I'm still making my own stuff and also curating cool unique indie game work I see at https://twitter.com/Doomlaser

btw: complimentary serial for anyone who wants to give Descender a try, Name: test Registration #: SDSKSER000-5RF7-068A-7C8F-49D3-4034



Thanks for the detailed response, and glad it worked out for you - that's awesome. Tap Tap passed me by just because I didn't have a decent smartphone back then but looks like loads of fun (and I love Justice). Sounds like good times! Thanks for the serial - I'll give Descender a try with SheepShaver and see how I get on.


Sweet. I remember when X:Com UFO Defense had their copy protection codes stored in the .EXE not as unsigned integers but as ASCII text. Not difficult to set it to all 0000-0000 for every question, or just jump over the code that does the checking entirely. If one were devious in writing copy protection software, they would pass around an ever-changing cryptographically-signed state within the context of an event system that does (non-inlined) integrity checks all over the code base and explodes should any fail.


Wow, haven't thought about tap tap revenge in a long time but loved it as a kid. Thanks for your work!


Your work made a positive impact on my life, much fun was had on my part thanks to your games :)


Tap tap revenge! I have a lot of fond memories of that game on a 1g iPod touch.


You’re responsible for a lot of fun in my childhood. Thanks for sharing!




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