Every technical car guy aspires to making the fastest, most respected car in town, and every technically savvy gaming geek aspires to "learn how to program computers and make a game", because that would be "awesome".
I'm the geekiest geek in my meatspace circle, so I've been asked questions like this a few times, especially by older kids / young adults that have been introduced to me by their parents who believe that I'm "good with computers" (ugh). Perhaps I'm jaded about it, but I don't have a lot nice to say about this type of question.
Asking the naive question "How do I start a gaming company?" is intellectually lazy. If you don't already understand the foundations of business (i.e. "How do I start a company?") the pieces of wisdom that a gaming mogul would be able to give you would be lost on you while you're thinking "Oh, I have to go to college? I hate math! I don't care about accounting, I just want to draw levels!"
Keep in mind that there are also people who are genuinely interested in the foundations of starting their own gaming business, who are willing to work very hard, and who are simply looking for a little guidance. When you're first starting out, the whole concept of "creating a game" is very nebulous. There unfortunately isn't a definitive guide, or even a general one.
I'm the geekiest geek in my meatspace circle, so I've been asked questions like this a few times, especially by older kids / young adults that have been introduced to me by their parents who believe that I'm "good with computers" (ugh). Perhaps I'm jaded about it, but I don't have a lot nice to say about this type of question.
Asking the naive question "How do I start a gaming company?" is intellectually lazy. If you don't already understand the foundations of business (i.e. "How do I start a company?") the pieces of wisdom that a gaming mogul would be able to give you would be lost on you while you're thinking "Oh, I have to go to college? I hate math! I don't care about accounting, I just want to draw levels!"