* There is an own creation algorithm for each game, sometimes including parameters like difficulty
* For every game there must be only one possible solution. This means that you never have to guess. Otherwise, it's a bug. For Mines (Minesweeper clone), this is an outstanding feature.
* The solution for almost every game is implemented with a respective solving algorithm. You can learn a lot from the source code.
* Each generated game comes along with a seed which you can share with others, or for a bug report.
* The project cross-compiles out of the box for many platforms, including Android, Windows and Web. And the resulting Windows binaries are tiny, because it does not use a bloated GUI framework.
* It provides a well-thought framework in case you want to add another game.
* Icons of the game are created on-the-fly during the building process
* There is an own creation algorithm for each game, sometimes including parameters like difficulty
* For every game there must be only one possible solution. This means that you never have to guess. Otherwise, it's a bug. For Mines (Minesweeper clone), this is an outstanding feature.
* The solution for almost every game is implemented with a respective solving algorithm. You can learn a lot from the source code.
* Each generated game comes along with a seed which you can share with others, or for a bug report.
* The project cross-compiles out of the box for many platforms, including Android, Windows and Web. And the resulting Windows binaries are tiny, because it does not use a bloated GUI framework.
* It provides a well-thought framework in case you want to add another game.
* Icons of the game are created on-the-fly during the building process