Isn't the reason that Unity/UE have crap performance because of the capabilities they offer? For example, you can run the app on multiple platforms.
This is the Electron or Hybrid app argument all over again. For 95% of the applications built, the ability to launch on Win, Mac, Linux, Android and iOS far outweighs the bloat and performance hit you have. But for the few AAA titles out there, then yes supporting native support might be worthwhile.
I mean, thats what modern software development is all about - tradeoffs.
I find it weird to say that UE would be crap in what it delivers in performance. Or that someone could do better. At least if it comes to real-time graphics rendering and processing. Not saying there isn't likely warts and issues in the gameplay side...
> Isn't the reason that Unity/UE have crap performance because of the capabilities they offer? For example, you can run the app on multiple platforms.
Is anyone, Casey or someone in this thread, complaining that Unity or Unreal have low performance? I don’t think so.
Casey Muratori’s performance rants of the past were almost always about specific pieces of software and in the most public of those he managed to show how to fix those in an acceptable timeframe.
> That's extremely reductionist. He's saying that modern software is crap regarding performance. And whenever he does complain, he manages to demonstrate it.
As far as I know, UE doesn't have crap performance. Some features of Unity might have crap performance, and the solution used by studios shipping games in Unity is to not use those features or use them very carefully.
I'm not GP, but I read the thread, and it seems like you think that this guy has severe performance problems with every piece of modern software, and therefor he has severe performance problems with UE and Unity. He doesn't though. If he did, he would probably publish some rant about the particular problems he has with these particular pieces of software
> and it seems like you think that this guy has severe performance problems with every piece of modern software
You didn't read the thread then. The parent of my parent commented that they thought performance was a problem. I was just responding to that inference. That's all.
> The parent of my parent commented that they thought performance was a problem
You are talking about my post. I did not say anything specific to UE5, I was only trying to fix a misrepresentation of someone else. Please read the full thread for context, and also my replies to you if you need clarification.
That's my post and I didn't complain about UE5, nor said that Casey Muratori did. Let alone saying that UE5 performance is crap.
Also, please read to this part of my comment if you want to understand the situation:
> Casey Muratori’s performance rants of the past were almost always about specific pieces of software and in the most public of those he managed to show how to fix those in an acceptable timeframe.
This is the Electron or Hybrid app argument all over again. For 95% of the applications built, the ability to launch on Win, Mac, Linux, Android and iOS far outweighs the bloat and performance hit you have. But for the few AAA titles out there, then yes supporting native support might be worthwhile.
I mean, thats what modern software development is all about - tradeoffs.