I don't get Casey's point nor your dislike for him either.
I think that between writing your game engine and going full UE5 there is space for a middle ground of smaller, simpler engines. If I were to write a game today, unless I wanted that AAA look with UE5, that middle ground is where I'd look and be most productive. Still waiting for Godot 4 here.
I know. I'm saying there IS a need for Unity, while Casey argues that either you go full UE5 or you write your game engine. Black or white.
UE5 is too complex for most indie devs, not good at 2d and pixel art, and writing your game engine as a small team is a good way of spending 2 years on engine code, instead of, you know, actually developing a game.
To be clear I agree with you. I use Unity for my hobby stuff because I have 0 interest in using either their subset of C++ nor Blueprints (the only things that visual scripting style things appeal to me are 1. Shaders and 2. content generation in Blender). Just the way you phrased it made it sound like he was against UE as well.
I think that between writing your game engine and going full UE5 there is space for a middle ground of smaller, simpler engines. If I were to write a game today, unless I wanted that AAA look with UE5, that middle ground is where I'd look and be most productive. Still waiting for Godot 4 here.