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I don’t understand the point about the difficulty of grayboxing with Unity. Can you elaborate? All my projects start with programmer art — often just the built-in primitive (cubes, spheres, cylinders, planes).


https://joewintergreendev.tumblr.com/post/152188146576/repos... Here are a set of videos that compare UE4 to Valve's stuff. Just like making it easy to drop a bunch of stuff in and texture things nicely.


Have you seen probuilder for unity? Here's a old video: https://youtu.be/a8JOk8nuK0k

Unity basically bought this third party tool and is now a free package.




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