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I feel like I’ve hit something really special with Bazel, but there’s almost no ecosystem around it.

Im trying to use it for game development, the model fits so perfectly for large monorepo projects with explicit dependencies, but it seems like since there’s no ecosystem that I have to write a lot of my own rules from scratch; and the learning resources are many years old and in the conference format. It’s quite dense to get in.

Even the slack requires an @google.com email to get in.



That seemed shocking, but it doesn’t appear to be true? https://github.com/bazelbuild/rules_swift/issues/536#issueco...


Was not working Friday: seems as though it is fixed now; so that’s nice. Wonder how many people didn’t/couldn’t join though.

Which speaks to my larger point. Feels like there’s no strong community around this.


There was an issue with the sign-up link that was fixed a few days ago. https://slack.bazel.build/ should work now. It's a public Slack and was always intended to be, as far as I know.


Thanks. I’m in now; but it must have been broken for some time.

All I could find was invalid invite links and references to FaaS programs that would generate invites which were all failed.


Yeah, I'm not sure how long it was broken. Slack's support for public instances seems a bit strange. Even the new invite code is only good for 2000 new members or something, after which that link will again redirect to the page that requires a @google.com address until someone notices.


The obvious question then is; why slack?


> Even the slack requires an @google.com email to get in.

This shouldn't be the case, I'm in this slack and it's mostly non-google folks. Do you see this at https://slack.bazel.build ?


I did that page was a log in or sign up page, which required an @google.com email to sign up: someone has fixed it now, it wasn’t working on Friday which was the last time I checked.




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