> This assumes the participant is equally motivated and emotionally positive about both paths, and has similar flow state through both paths.
Also worth adding to this thread that motivation is a feedback loop mechanism. If you're super stimulated by these slot machine like games, you're not going to find the long rewards of completing a book a week/month a very "motivating" option. So it's also worth looking at the motivational damage these things do to a person and how it's eliminating the motivational possibility of doing something of higher value. Cue the "dopamine detox" part of the internet.
> is that the level of challenge is highly personalized.
I agree and this is a good observation, which maybe can be had IRL, but i agree that it can be easier implemented and more granular in the digital realm.
Also worth adding to this thread that motivation is a feedback loop mechanism. If you're super stimulated by these slot machine like games, you're not going to find the long rewards of completing a book a week/month a very "motivating" option. So it's also worth looking at the motivational damage these things do to a person and how it's eliminating the motivational possibility of doing something of higher value. Cue the "dopamine detox" part of the internet.
> is that the level of challenge is highly personalized.
I agree and this is a good observation, which maybe can be had IRL, but i agree that it can be easier implemented and more granular in the digital realm.