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Pay-to-win games give people who work good jobs a way to compete: If I know that an item it'll take me three weeks to grind out will cost me $20 to buy outright... I make more money working in real life, so why not buy it in-game instead of wasting my time grinding.

That's exactly why I hate most IAPs: developers intentionally make parts of the game annoying so you'll be tempted to pay to skip them.



TBF. all online games are annoying regardless in terms of respect to time. At least you have a choice here between saving money or time, instead of neither with an MMO.

Guess that's just the literal cost of wanting a game that constantly updates. People can argue that single player games are the best bang for their buck, but it really depends on if you're the kind of people who will play a snigle game dozens of times or if you're one who want to mostly experience the main content once.




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