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I probably missed a lot of things, but didn’t Gnome already achieve this? Weren’t most of the people behind its design from Apple?


The developer of Hello would disagree with you: https://medium.com/@probonopd/hellosystem-three-layer-ux-des...


Funny how he complains about missing the German language setting and proposing a new system where my language (Dutch) is completely missing... I will stick to Gnome...


Clearly he designed an example from scratch to underline his basic point, which makes sense because he’s making a point about user interface design. There are only a handful of languages in there—presumably an actual list will have more.

What a silly reason to not use something.


That's a good sign. Gnome has only become practical for me in recent years. I believe it's because its designers were from the original Mac OS era (pre OSX) where they favored too much simplicity at the cost of functionality. Maybe Hello designers are trying to get the balance of usability & functionality of OS X / modern Mac OS? If so, that's a great goal and I look forward to trying out what they have to offer in the near future.


Ubuntu's Unity was a lot more macOS-like with the default global menu bar, then they gave up on it :( Gnome doesn't even have a menu bar anymore, preferring apps use a single hamburger menu.


Wow. I believe you, but I really don't want to.

I always figured that whole branch of design came out of dealing with mobile limitations, with some amount of side benefit from more screen space to do useless but flashy things to make the boss/client happy.

Why would you ever go that route for a general purpose desktop?


Because modern UX designers consider users their enemy. It's the only explanation I've heard that fits all the data.


It does sometimes seem like they are designing to impress other designers at talks and conferences, rather than to make users happy. But I respect anyone who develops open source end-user software. To say it is thankless is quite an understatement.


Yes, it is, and I respect them too. I just wish UIs would be considered finished once the major UX and implementation bugs were fixed. The reason I won't touch eithet Gnome or KDE is that there have been so many reimplementations of their UI that I simply don't want to learn them again. And again. And again. Especially as they bring nothing new to the table, just more "flashiness".


As someone who has used KDE 3, 4 5 I would say the only really big change was 3 -> 4 and many aspects of it have been refined/improved. I think if you plunked someone down who had only used KDE 4, released in 2008, in front of the current version in 2021 they would require minimal learning to catch up.

Growth requires change and if you don't have a billion dollars up front you do this iteratively in small pieces by necessity.


Yeah I recently switched from macOS to a Gnome-using variant of Linux (Pop!_OS 21.04, which overall I really like and recommend if you are of the "I want to do my specific work and not tinker with my OS much" mindset like I am) and this design choice blew my mind.

I'm OK with a global menu bar, or app-window menu bar, but hiding everything behind a stupid hamburger thing on a desktop computer?

Weird choice IMO. I'm just living with it, though, since I don't really want to fuck around with my system itself.


Unity was designed more for touchscreens, so that Ubuntu could make smartphones based on it. It didn't work out apparently.


Vanilla GNOME3 looks and feels a lot like it was designed for tablets as the primary target, keyboard users as the secondary and mouse users only as the third.

Ubuntu Unity did not - it was great for classic desktop usage with Mac-like (most importantly, not a mediocre attempt to mimic but even better than the original in some aspects) UX + advanced supports for keyboard lovers + keeping the mobile in mind.

IMHO late years Unity was the best Linux UI yet. If only they would add Pop_OS!-like tiling + some more little Mac goodies only experienced Mac users know it would be perfect. And I absolutely can not say the same about GNOME3 although I actually want a GNOME3 tablet.


It was designed for touchscreens and desktops; a so called convergent interface. For example HUD, which allowed you to search any menu option (ref: https://wiki.ubuntu.com/Unity/HUD#Overview), and its Dash, a desktop search utility, were clearly keyboard-oriented. The bigger icons that launcher and dash had were probably made that way for touchscreens.


Unity was originally designed for netbooks with limited screen real estate.


Gnome shares some of the same aesthetic choices and its co-founder famously went on the record as preferring Macs but I'm not aware of any substantial connection between Apple and Gnome. Gnome is strongly connected with Red Hat which naturally supports a lot of Linux development.




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