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Looks like O3D would have been a better approach after all.

Did Google back the wrong horse?



As far as I know this would also have been possible in o3d. My current app,stated out on o3d but I think the webgl move was smart. Now if they could maintain the o3d-webgl library they wrote for the change, i would be really happy. I feel that they abandoned the o3d crowd and a pretty good library.




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