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> none of the Go standard library does linear blending;

I would understand a C++ library from the 1990s getting this wrong, or some toy project not bothering to implement colour management properly.

But to develop a new programming language for the 2010s to 2020s and blithely assume that images are always 8-bit sRGB is lazy beyond belief...

To put things in perspective, this would be roughly the same as making an application around the same time that simply assumes that the screen resolution is a fixed 1024x768 pixels.



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