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> Tools like GPU/CPU profilers/debuggers are easier to use when part of the IDE

Says you. There is reason vim is not "dead" and it's not just cause "old people" still use it. Also, there are plenty of IDEs besides VS.

Finally, "vast majority" doesn't matter for shit with open source. One developer with an itch is enough. If there's a handful of others with same, all the better.



> There is reason vim is not "dead" and it's not just cause "old people" still use it.

Developing videogames is not one of these reasons.

> there are plenty of IDEs besides VS.

How many of these IDEs are supported by mainstream 3D engines, or current-gen console SDKs?




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