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EnTT v3 is out – Gaming meets modern C++, again
2 points by skypjack on May 16, 2019 | hide | past | favorite
A major release that represents an important improvement for EnTT, both in terms of performance and functionalities.

To begin with, this is the first official release that requires and fully supports C++17. Moreover, the library has been converted to snake case, leaving behind the misleading coding style of the previous version.

Most important improvements:

* It's faster and it consumes less memory than ever. * It can finally work across boundaries. * It contains its own full-featured runtime reflection system now. * It has groups now and they allow for different access patterns, from fully random to perfect SoA.

And much more!! Read the release note for all the details - https://github.com/skypjack/entt/releases

I hope you'll enjoy it. :-)



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