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It really sums up nerds' lack of comprehension of the importance of user experience. It's like the UX version of the apocryphal "640k is all anyone will ever need."


The other famous one of those is "No wireless. Less space than a nomad. Lame." https://slashdot.org/story/01/10/23/1816257/apple-releases-i...


I like it. iTunes, for those that haven't used a Mac, is REALLY slick.

This has aged gloriously, thank you!


Back in the day, iTunes is the best music manager. Now it still is a great one.


I used iTunes from about 2007 through 2014 and it was trash throughout that period. I doubt it's gotten any better.


Lol what.


Back in the day, it was pretty slick!


I know it's usually taken as an example, but I disagree. CmdrTaco was giving his opinion, not saying it would fail in the market. To him, it was lame.

This idea that we're always making sale predictions is a vice of the startup culture.


The first iPod was terrible though and sold poorly. The 3G was the first good model, and they didn’t start taking off until the 4G. History only proves that his analysis was completely correct.


3G was when they added Windows support. Probably coincidence :)


No, Windows support came with the 2G in 2002. iTunes for Windows wasn’t a thing and few Windows machines had FireWire, but the Windows-compatible iPod came out in 2002.

The 3G was the breakthrough model, but I lend that as much to the dock connector (which was available in USB and FireWire) and the growth of x-platform iTunes as anything.

The broader point that it required Windows support for the iPod to become mainstream is of course true. That said, the iPod was also the reason so many of us became Mac users in the early 00s because the “halo effect” was undeniable.


You're right. It really was the dock connector that made it a viable product for many people. The fact that the first iPods were Firewire (which I totally had forgotten about and I even had a 1G iPod) made it very difficult to make it work outside of the Apple ecosystem.


It was firewire only for awhile too.


It's not merely UX. At the heart of utility, you'll find simplicity and efficiency of use.


I'd argue that "simplicity and efficiency of use" clearly falls under User eXperience.


So literally UX




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