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Full autonomy attained in 2 hours 55 minutes 58 seconds

The strategy seems to heavily rely on investment, that seems not to my liking.

I'd want to see purchase item to fully automate all sub-games to make the late game less tedious.

One thing I think might be helpful: Make sure there is unsold inventory once you want to deposit to the stock market, to avoid stuck money generation and crushed stock market killing you...



Just to make sure it's clear: Full autonomy attained is not where the game ends, it's just where the first stage ends.


The above seems like a pretty usual time for Full Autonomy; I've only beaten the full game once so far, and it took 7 hours 58 minutes and 10 seconds to beat completely.

I've heard some people can do the whole thing in four hours; I'm far along in my second playthrough right now, we'll see!


I actually finished my first playthrough in 3 hours and 45 minutes. Think I just got lucky with my strategy, but I guess one's focus should be one always upgrading paperclip production until you start having excess materials, and try to keep a balance so input = output as much as possible. But of course, all of this goes out the window on the last stage of the game.


Nice! Yeah, I always found the last stage to be very counterintutive; it's unclear how all of the various things interact and what they should do.


Silly me... I should try it again.


Just reopen the tab and it will pick up where you left it


That seems pretty realistic. The easiest path to taking over the world could well involve accruing vast amounts of money.


I think the game subtly guides the players towards a investment-heavy strategy.

Also, there is a built-in safety net that saves you from crashes... Won't spoil it completely but you can most easily achieve it right after you start the game from blank slate.




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