> One can even make a trivial visual language of 2-3 node types that is turing-complete and can capture ANY complexity. Luna is, of course, far better than that.
I don't disagree with you on the first part - that you can make a trivial visual language that can capture any complexity. The challenge is - can a user "visually" parse through the visual representation of that complexity?
I haven't seen any evidence that Luna can effectively do that at scale. Until I do, I remain extremely skeptical.
I don't disagree with you on the first part - that you can make a trivial visual language that can capture any complexity. The challenge is - can a user "visually" parse through the visual representation of that complexity?
I haven't seen any evidence that Luna can effectively do that at scale. Until I do, I remain extremely skeptical.