There are several AI companies now with billions in yearly revenue that didn't even exist a few years ago. Many more with many millions in revenue. Saying AI doesn't sell is completely delusional. You're in an anti-AI bubble.
Whether or not they are making a profit yet is a different question from whether they sell. The amount of revenue and growth clearly shows they sell. It remains to be seen if they end up like airlines - an industry providing enormous value, with the airlines themselves capturing only a fraction of that value.
"It should be illegal for any company to pay ransomware attacks. Period. No pay out ever."
You seem to think "if it's illegal it won't happen". Instead you need to think about unintended consequences and what would actually happen if this were law. People would hesitate to contact the police for help before they've decided, or not do it at all. And not report it.
I tried Claude recently and it was able to one-shot fixes on 9/9 of the bugs I gave it on my large and older Unity C# project. Only 2/9 needed minor tweaks for personal style (functionally the same).
Maybe it helps that I separately have a CLI with very extensive unit tests. Or that I just signed up. Or that I use Claude late in the evenings (off hours). I also give it very targeted instructions and if it's taking longer than a couple minutes - I abort and try a different or more precise prompt. Maybe the backend recognizes that I use it sparingly and I get better service.
The author describes what sounds like very large tasks that I'd never hand off to an AI to run wild in 2026.
Anyway I thought I'd give a different perspective than this thread.
You're presenting this as legally clear but it's not. To the detriment of your point.
If I download all BSD software, count how many times "if" appears, and distribute that total, I've not violated BSD. AI generated code is different than that but not totally different.
I'm not saying it's worthless for yourself, it's worthless to me as a viewer. AI content is great for your own usage, but there is no point posting and distributing AI generation.
I could have generated my own content, so just send the prompt rather than the output to save everyone time.
And when the distilled knowledge/product is the result of multiple prompts, revisions, and reiterations? Shall we send all 30+ of those as well so as to reproduce each step along the way?
This doesn't make sense, if I want to see a lego-cat slopimage I can just prompt a model myself (and have it be of my own cat). There's no reason for you to be involved in any part of that process, because the point of this stuff is that you are not doing anything.
The claim is that people don't / shouldn't want to see something if humans can't be bothered to make it. I provided a counter example. So the claim is nonsense.
Fun. I've upgraded my game a few times over the years. It started in 2018 so I started with a version slightly older than that. Some of these changes seem familiar to me. I had a fairly similar experience as my game also has always been C# and simple. I have always carefully avoided any fancy new Unity features and just use the core engine to deliver my game to many platforms. Neat to hear the author worked on the deprecated renames which I also remember.
Ridiculous. They are clearly not trying at all. A hard wall preventing going over budget by 100x in a couple hours is not some devilishly complicated decentralized system problem.
Don't tote the party line.
Same reason why Azure AI only has easy rate limits by minute, not by day or week or month. Open source proxy projects do it easily tho. Think about the incentives.
Going over a hard cap by 3% would be a reasonable failure to make, not by 30000%.
There are several AI companies now with billions in yearly revenue that didn't even exist a few years ago. Many more with many millions in revenue. Saying AI doesn't sell is completely delusional. You're in an anti-AI bubble.
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