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Could be interesting if used with many different llms at once


Would be nice if it could be used to simulate preetible vm from gcp, is it possible?


PingCAP dev here.

Yes, We have the plan but have not started it yet. You can see the "chaos-cloud" TODO here https://github.com/pingcap/chaos-mesh#roadmap.

Feel free to tell us your idea of doing the chaos for AWS and GCP.


Isn't gcp going away in two years? Or at least speculated to given the leak about winding it down if they can't beat AWS and Azure for market share?


While that leak was certainly damaging, I doubt GCP is going anywhere in two years.

If Google's strategy to catch up to AWS and Azure fails to gain them meaningful market share, I would expect them to change their behavior to succeed. It's good business.

n.b.: Azure employee.


Any chance for webgl here? Would be nice for automatic screenshots and webgl tests.



WebGL is supposedly a first class citizen of the browser and is used in a ton of pages, but it gets left out or deferred in many tooling packages. There are many tools that are nearly useless to us because they don't support WebGL. It's disappointing.


Is there chance to run threejs on it?


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Looking at this: https://codereview.chromium.org/1548893004/ and this, is there chance that there will be decent option for headless webgl testing or making screenshots? Phantomjs doesnt want to do that, slimmerjs also (on xvfb), anybody have a working solution?


For http://Clara.io, we explored a bunch of headless gl solutions and none worked. It may have changed by now. But even if you got a headless gl solution working, it likely would have poor extension support, which means the results will suffer anyhow. :(


So did you take any other solution? I was thinking about renting or collocating server with gpu and just automate whole process with ansible/fabric or just vnc. About exentions - thats true. I was able to run software rending for shaders (llvm, xvfb, ec2), framerate was acceptable (1-5 fps, which is more than fine for screenshots), but issues like having max anisotropy = 1 make it unusable for this use case.


Mozilla's WebGL CI tests for Linux and Android run on Mesa's software renderer, though I'm not sure if we use LLVMPipe specifically. It works...ok.


Could you provide some links to results? Are you talking about mochitest-gl?


Primarily mochitest-gl, but also others. You can get an idea of what uses it by seeing what is blocking updating our ancient version of Mesa.[1] We anticipate that this update should improve the reliability of our tests.

I don't think there are specific results that are useful to anyone but us, other than that Mesa is viable for these sorts of things. We don't have a centralized tracking list for Mesa issues.

Like usual, if you try running WebGL on Mesa and run into unfixed issues, file a bug and we'll fix it.

[1]: https://bugzilla.mozilla.org/show_bug.cgi?id=1220658


Any chance for headless browser/testing stack with webgl support (mesa, llvm, even less than 1 fps would be enough)?


Definitely not in PhantomJS 2 with QtWebkit. May be after we will switch to Chromium.


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