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I googled "us government anti trust wins" and found a few articles that point out some recent ones, e.g. Adobe and Figma in December 2023, and an Apple lawsuit in March 2024.


btw there is a bash feature that you can use for this

touch a_tset_file.txt mv a_t{se,es}t_file.txt

it works for changing file extensions:

touch foo.txt mv foo.{txt,json}

or for adding or removing characters, just leave the other side of the comma empty

touch foo.txt mv foo{,bar}.txt mv foo{bar,}.txt


This is a really clever use of glob expansion.


It looks fairly clean but the lowercase "r" character stuck out at me as I read the webpage. Mainly in the smaller paragraph size, not so much the titles. Something about it just looks "off" to me, sticks out like a sore thumb as I'm reading.


It's got a left-pointing serif like the i and j. It should just be shortened version of n. He provides alternate versions of some characters like g and a, but I don't see an alternate for r.


Also the search index has not been updated in 8 months so it doesn't include the several recent articles. Which can be confusing, since those articles are right next to the search box when you're at the homepage. I opened a github issue for him.


Thanks for the heads-up; will fix.

The reason is, that I'm working on decoupling the search frontend from the JSON search blobs. Want to make the frontend-part installable through npm as well (and not just cargo as it is now). Didn't get around to adding the search index generation to Github actions yet due to limited time. Here's the pipeline if you want to give me a hand and add the tinysearch build: https://github.com/mre/mre.github.io/blob/source/.github/wor...


The Pix example looks like a cinemagraph. They can be really neat and beautiful. There is a popular subreddit, /r/cinemagraphs, and other various google results. Maybe those are examples of what you could accomplish with Pix - but surely you would still need some manual touchup to make it loop perfectly as it should.


There was something happening to "cinemagraphs" in the few years since they became popular. I'm pretty sure it started with this blog: http://iwdrm.tumblr.com/ It took movie scenes/moments and tried to capture their essence in a few frames (of a GIF beneath tumblrs file size restrictions, as an additional challenge). The resultes were quite breathtaking and some of the best, to me, feel very "alive". You could see people breathe and blink and stuff:

http://67.media.tumblr.com/cf5c72b69133541626d6c1e7ff313926/...

Reddit has turned this into a kind of Matrix-time-freeze effect that looks totally unnatural:

http://i.imgur.com/FERUo.gif

It's a totally different thing. If Pix managed to do the first type of "cinemagraph" automatically, that would be pretty cool. But it seems to be more the second type of "cut out some part of the image and make it not move" type of animation. Too bad.


> To my surprise it came not just unlocked but rooted.

This rings alarm bells for me. What are the chances that it comes with a pre-installed Android rootkit? How would you know?


I would be just as concerned if it was unlocked and unrooted. Nothing stopping a malicious party from rerooting the device after they install their rootkit.


In my experience you can only relock the device if you have flashed a manufacturer-signed system image. (That might not be the case for every phone)


My first thought as well. Maybe rootkits, maybe cruft, maybe spyware. On the bright side if you can find a mfgr system image, you can probably reflash it and be safe.


How is a chance of having a rootkit worse than definitely having a rootkit?


I had the same thought. You could practice magic tricks if you could flip over the deck and then shuffle and fan it! "Pick a card, any card!"


I will add flipping ;)

Only thing about is that it easily looks like crap. I mean if you don't curl & flip the card looks too solid..but I'll check it out.


This would only work for a very small subset of card tricks.

It would be difficult to practice sleight of hand.


I don't know why a non-gamer would bother with an AMD/NVIDIA graphics card. Even a developer. If the most graphically intensive thing you do is watch YouTube videos or Netflix, use the Intel integrated video. It's plenty good for those things. I totally agree with you there.

But on the flip side, as a gamer, I couldn't imagine giving up my discrete graphics cards on my gaming desktop. How many years back and how low resolution and graphics settings do you have to go before you find a game which is playable on an integrated chip? I guess it depends a lot on your definition of "playable", and your game selection; if GOG is where you regularly buy games then the integrated chip is probably more than adequate. Or if you're using a single 800x600 monitor, you're probably ready to run the latest games on your integrated chip. But otherwise, I can't seriously recommend anyone play games on an integrated video chip.

Sidenote: I would choose the touchpad as my #1 source of hardware frustration. Anecdotally, I haven't had much issue with graphics cards, other than one replaced under warranty.


Some people do OpenCL / CUDA work as GPUs do some things exponentially faster than CPUs do. Nvidia pretty much beat everyone in this game, including Intel, with the Phi.


http://www.tomshardware.com/reviews/intel-core-i7-5775c-i5-5...

44fps in Bioshock Infinite on Medium at 1080p using Iris Pro 6200 graphics.


Also runs on a console from seven Moore's Law doublings ago, 720p@30. Though maybe not at the equivalent of medium?


Yeah, integrated graphics are still just pretty much good enough for those interested in playing some games once in a while; anyone expecting serious gaming performance even on the highest end chip is going to be disappointed. On the plus side, you can get a ton of firepower for $200 these days, which is pretty low given inflation and what GPUs cost in the 90s.


Typo: the pricing section says "Workpress"


That was on-purpose but will reconsider..


I'm not a C++11 developer, I've done a little C++ in the past. What is the pride in putting all the code in the header file? Shouldn't the declarations be there, and the definitions be pulled out into a .cpp file? Is it somehow smaller, faster, more convenient to have it all in a header file?


Header libraries are easier to add to your project because there are no build scripts to figure out or cross-compiling to do or whatever. A lot of Boost is header-only, for example. GLM (OpenGL Mathematics), too, is header-only. OTOH if you end up modifying a header that's included in a whole bunch of places, woe unto you.


The reason Boost is headers only is you have to be a header to be generic. Implementations outside of headers have to friend / otherwise be not truly generic.


Assuming you mean friend in the standard cpp way, that's not exactly correct.

http://stackoverflow.com/questions/495021/why-can-templates-...


Yes, good point. You're right about that.


It's unavoidable if you use templates in the interface. It tends to make builds disastrously slow though.


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