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Martin from Q42 here, also one of the guys behind the html5 prototype thing.

This first prototype is the least viable "playable game" to illustrate Mark and Scott really think highly of getting fans involved from the earliest sketch to the final adventure game.

Doing that and iterating quickly on (the overwhelming) responses needed a flexible engine and easy deployment to the PC, Mac and Linux platforms with an experience that is 99% similar on all of those. HTML5 and the Chrome Web Store are ideal for that.

So it's not about HTML5 itself actually, it's about being able to act upon fan feedback and incorporating that in an improved next prototype in a matter of days.

It feels like pioneering and the entire team (Two Guys and Q42) is very excited about what's coming up. A next prototype with real artwork, a real avatar and in the end music and all that - that's the bar we've set and it will be one that will resonate better with the most sceptic voices heared so far as the "prototype" will be as close to - or equal to - a real short adventure game. Only this time done with fans in a really short time.


Sorry to hear. I made it as a tribute to keep fans just one click away from playing and allow them to refer other (new) players to these games long forgotten (by publishers).

Sure there are technical tidbits but if you read the how-to-play instructions below the game screen there are many little tweaks (such as doubleclicking or doubletapping) that overcome what you're mentioning, and could've given you a more pleasant experience.


This is indeed one of the more viable options that we've been thinking about.


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