Not a bad idea, though 'too recent' I think would be the only benchmark - for now, until they get faster at training. OpenAI has thrown away most of their safety team so that shouldn't be a reason anymore to delay model releases "for safety checks".
What would be too obscure or useless, when every new model boasts increasing parameter count (as if having more parameters would make the models better after a certain threshold)?
This should be a crime and they should be forced to either keep supporting Win10 (at least security updates) and/or let you install Win11 on older hardware without TPM 2.0 modules (which is a total fucking lie that it's necessary, it's purely for monetary gain so that they can track you with a unique ID for ads).
Maybe that's why disabilities are on the rise. I went through the MacOS installer yesterday, it asked 3 times if I wanted to configure any a11y options, with cognitive disability featured.
2 settings menus? We have every version of Windows from 3.1 all the way to 11 styled settings menus, sometimes multiple styles depending on which settings you want to look at. It's a total shitshow.
Windows is borderline unusable to me without Open Shell / Win 7 settings. I refuse to learn yet another icon idiom, just to have it change 2 years later. Thinking of trying Bazzite for my new upcoming 2nd gaming machine (for daughter) build because I'm tired of Windows. If it goes well, may convert multiple Win 10 HTPC/gaming machines.
2nd hand CD players are abundant and cheap. New CD players are also rather abundant and cheap (and also have burning capability + DVD read/write) and are available e.g. on Amazon - some are USB, some are standalone units (like we all bought in the 90s). There are tons of options, and as the article says, plenty of people are still buying CDs.
Otherwise I totally agree about aesthetics of vinyl. I have a rather large collection and still buy from time to time, but usually only 2nd hand. I threw away all my CDs because they stopped working after 20-30 years from being stored improperly, being scratched from being played too often, and overall I just prefer the convenience of MP3s.
Internet radio is also lovely (outside of Spotify of course), check out https://directory.shoutcast.com/ which works great with WinAmp (even the old versions from the 90s still run fine in Windows 11). There are of course other smartphone apps that use other directories, but Shoutcast was/is the first and still my favorite place to discover new music.
Assuming RAM and GPU prices come down again so that we can afford to buy our own hardware instead of running everything in the cloud, which forbids "nefarious" software. /s?
I can't find the article now but supposedly it's because "new" (within the last 10ish years) productions are created for multiple devices and audio engineers target the lowest-common denominator, which are smartphones.
If on a PC, there are numerous websites with various VLC "movie" settings to combat this issue. I've tried several with mixed results, I always end up reverting to default at some point because for some movies, they work, but other movies not so well, and it's horribly annoying to constantly tweak VLC advanced settings (too many clicks IMO). The idea being that with VLC, you can change frequency volumes to raise typical frequencies for voices and an in-turn lower other frequencies typical in actions scenes e.g. for explosions.
Thankfully there are tons of assets you can buy or download from github that will extend the functionality of the inspector windows, which IMO need a LOT of love. The last update I saw was where you can do math inside e.g. transform properties e.g. scale is 1, you can type in 1+2 and it will show in game/scene views immediately your changes, and if you press ENTER it will commit those changes. It's not really well-known (I discovered it by accident reading some changelogs at some point a couple years ago).
Not thankfully. The whole point of this thread is that Unity is barebones without community support. What you’re describing is that community support. Glad you like it. I find these kind of lack of attention to your product a huge turn off. Unity Community is naive in the fact that they allow this company to walk all over them because they lack the willpower to steamroll them. There are plenty of Unity community members that are capable of making a better Unity. Unity itself relies on their community otherwise who would pay for an engine? So by saying “just use this plugin” is basically just reinforcing my perspective.
On the other hand, the lack of "love" from Unity's side (at least regarding Inspector) allows a thriving ecosystem for devs to build their own version of what an ideal Inspector drawer should look like, as well as potentially make a living from it. And to boot, who is to say what the ideal Inspector should look like? Do you trust Unity to make an Inspector that fits everyone's wants/needs? I definitely don't - so I'm glad they have a "bare-bones" version that allows us to customize it to our heart's content. Do you want them to be like Apple and "steamroll" everyone and make bad decisions for arbitrary reasons? I definitely don't and I personally HATE a ton of Apple's constant changes and lack of ability to change simple things, such as the inability to disable a lot of animations, which murders my VNC sessions, but I digress.
Regarding non-Inspector things: you already replied to my other rant about unfinished features, so yeah, also in agreement.
The biggest problem IMO is that they never finish new features. They start the work on implementing new tech/assets/plugins, then abandon them halfway through just as they are becoming useful for prod. There are tons of would-be-amazing tools but they are all stuck at "0.x-preview" versions, and eventually after 5-10 years either stop working completely or are over-shadowed by newer, shinier assets, which often re-invent the wheel and/or do things worse than the previous attempt. I stopped trying out new tech until its 1.0 (or preferably later, 2.0+ is safer) because I'm afraid to be bitten (again) becoming dependent on abandoned plugins and have to at some point update to something else. It's a lose-lose-lose proposition: Unity throws away time and money re-inventing plugins, we throw away time and money having to port to functioning tools, customers lose time because they get to discover bugs caused by outdated plugins/assets that cause weird errors that are hard to track down.
I think what you're describing is a symptom of the issue. The issue is talent churn. Bright folks who start a feature get poached and leave and the feature dies on the vine. Or that the feature, which started off great in it's own little corner of the engine, was a mess to integrate with the rest of Unity due to it's architecture and the fear of breaking backward compatibility.
The problem now comes not from tech-previews but from the quarterly forced releases because it's now a subscription. The entire business model is flawed and outdated. Same with Unreal. The difference is Unreal tech is exponentially better than Unity architecturally and they know their audience very well so they were able to get in with virtual stage production, games, movies, you name it. They were successful in expanding beyond their core. Unity, can't. They don't know how.
It's a tough spot to be in. I knew my place when I shut mine down and open sourced it. I couldn't compete. For Unity, they have a loyal fanbase that wants them to succeed but I'm afraid it's going to take breaking everything they know in order to do it.
What would be too obscure or useless, when every new model boasts increasing parameter count (as if having more parameters would make the models better after a certain threshold)?
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