Oh, I did not realize it was getting that first class treatment, I thought (from only reading the article) that this was just a hat made by a third party and sold for the ecosystem.
It's $12.99/mo or $129/yr for a subscription that includes Final Cut Pro, Logic Pro, Pixelmator Pro, Motion, Compressor, MainStage, Keynote, Pages, and Numbers
Educational discount with verification required drops the price to $2.99/mo / $29.99/yr.
The regular-price subscription includes family sharing, education price does not.
One-time purchase versions remain available: Final Cut Pro ($299.99), Logic Pro ($199.99), Pixelmator Pro ($49.99), Motion ($49.99), Compressor ($49.99), and MainStage ($29.99).
The most important benefits in my opinion are choice and price - people like me who prefer to buy software outright can still do so at a reasonable cost, while others who opt for a subscription can also do so (again, at a reasonable cost).
It's pretty clever that they keep the "pay one time" option still alive while announcing the availability of subscription, so anyone who says "Boo, not you too Apple" can easily be shut down with "You still have the option to buy it!" instead of leaving those critics without answers. Of course, they'll eventually remove the option to buy the software by paying once, I think everyone can see the writing on the wall, but still clever of them to choose to do it later for PR purposes. 1-0 to Apple :)
Final Cut Pro X has been available for purchase (at the same price, IIRC) for well over a decade now. Pro feathers were ruffled at the time they leapt from FCP7 to FCPX: the $299 price point was something like 1/4 of the going rate for its predecessors, was Apple planning to abandon its pros for the consumer market? Well. Here we are almost 15 years later, and if you paid the one-time price back then, you're still getting free updates today (at least on desktop). And you can still buy in with 299 2025 dollars, rather than 299 2011 dollars.
At the time, the common wisdom was that they'd go the same route as Adobe: you'd have to buy Final Cut X+1 in a couple years for another $299, and Final Cut X+2 a couple years after that... to their credit, that's not the way it's gone.
So that way, I imagine, all the film folks have a little more money to chuck at their high-powered Mac hardware budgets in the next refresh cycle instead... An evergreen Final Cut Pro license costs almost as much as 1TB of SSD from those guys!
That is true, but it is also true that FinalCut lost big time against DaVinci for all semi-professional users which are exactly FinalCut's main target group.
I'd argue that it is very likely that Final Cut X+1 was Apple's plan. It just did not pan out and they were busy with other things. Now they made the first step correcting that (or cutting the losses, depending how you want to see it).
Davinci Resolve is free. At least, for the non studio version. (There’s a few studio only features, but almost everything is available in the free version of resolve). And a lot of people want to learn resolve anyway for color grading. Why not just edit in resolve too? Resolve studio is also quite cheap, given you buy it once and own it forever. Including updates.
I spent last week helping out at a short filmmaking course. The DP running it has used Final Cut for his entire career. But not a single student chose to edit their film using Final Cut. The class was split between resolve and premier pro. (Premier was chosen by a lot of people because it’s what they use at school, and they have a free licence to premier from their school while they’re studying.)
+ purchasing any BMD camera and you usually get a "free" license of DaVinci :) That's how I got my license many moons ago.
Now BMD have "prosumer" cameras available too that doesn't cost half a liver, which the second-hand market seems flush with too, so you can grab really good hardware for "cheap", and get excellent software with it too as the license is movable across hosts :)
> At the time, the common wisdom was that they'd go the same route as Adobe: you'd have to buy Final Cut X+1 in a couple years for another $299, and Final Cut X+2 a couple years after that... to their credit, that's not the way it's gone.
And that's despite Apple having zero interest in doing things that don't ultimately make them money.
I have a theory for how sales of these one-time-purchase yet indefinitely-updated apps happens to work out positively on Apple's balance sheet, while it doesn't for most other large players right now.
And that's that, due to Apple's vertical integration (they make the hardware, they make the OS that runs on the hardware, they make the apps that run on the OS) — and due to these apps only targeting their own OSes+hardware, with no consideration of portability to other platforms — a lot (like 90+%) of the "enablement" work for these apps ends up time-budgeted as OS work, rather than apps work.
Or, I guess, to be more charitable, you could say that Apple's engineers develop first-party apps not just to sell them, but at least in part to drive the development of the OS as a developer platform. You could even describe the OS frameworks as the product, and the apps themselves as the byproduct. (In that lens, the only reason FCP would cost anything at all is to avoid accusations of anti-competitive behavior.)
The core of Apple's success has always been to capture the cultural leaders. Artists, musicians, journalists, etc. have used Apple at much higher percentages than the general public.
Now that the iPhone made Apple much more of mainstream company, it's harder to do -- what does it mean to focus on cultural leaders when 90% of American teens have an iPhone? But in the 15 years since Steve Jobs' death they have still been doing a decent job of it.
The one-time purchase version of Microsoft Office is not available worldwide. Where offered, it is reduced to Word, Excel, PowerPoint, and OneNote, with Outlook as a Business edition extra. Individual apps can sometimes be bought separately, but pricing usually makes this impractical. This is to push buyers to Microsoft 365 subscriptions which is the primary product.
Microsoft is renaming the company to copilot, all of its software to copilot, and CEO satya nadella is changing his name to copilot copilot copilot which is also his favourite feature, software, operating system, and the names of his dog, cat, children, and spouse.
Soon the company formerly known as Microsoft will turn into a garbage slop Pokémon capable of emoting only with its name, copilot.
Yes - but perpetual purchases have an interesting gotcha that Microsoft didn't realise at first. To encourage subscription over perpetual, ongoing or evergreen updates are limited to subscription version.
Office 2024 has every feature that was added since Office 2021 to the subscription version - while a chunk of loyal customers are unaware of them.
Back when Google was competing hard with Google Suite, a big perception problem formed with the perpetual customers believing and convincing others that Google were far ahead, with collab editing and other features - after Office had added equivalent.
So for me, If there's a subscription and one-time option - I wonder if the one-time gets all updates going forward. If it doesn't, I realise that they'll regret that if competition picks up, and try to fix it later.
If it does include updates... I worry it will be like many other lifetime updates one-time purchases - when competition is low they'll renege on that promise.
You would definitely not get free upgrades for Office. You would get minor point release updates. You also had to upgrade the Mac version often for:
- the System 7 transition
- the 040 Macs and to get a “32 bit clean version”
- to get the full speed of running natively on PPC Macs
- to get a native OS X version instead of one that ran in the OS 9 sandbox
- the Intel transition to get native performance.
I would much rather pay $150 (?) a year for a five user license where each user gets 1TB of storage and each user can use Office across Macs, Windows, iPhones and iPads.
It’s the same price as Dropbox’s 2TB plan and all you get for that is storage.
On a related note: Steve Jobs was right - Dropbox is a feature not a product.
Yes. That sentence is setup for the speculation in the third paragraph. Folks in this sub-thread are wondering how the one-time price option plays out with Apple Creator Studio.
So far from what I can tell, Final Cut Pro has gotten perpetual updates. Since you can only buy it via the Mac App Store, ther can’t do upgrade pricing.
They could - and some of the 3rd party vendors did: There is a 1Password 7 and a 1Password 8. There was also a Things 1/2, which is now a Things 3. it usually works by creating a new app, and not updating the old one anymore.
Because there is no such product as Office 2025, much like there was no Windows 96. There is Office 2004, 2008, 2011, 2016, 2019, 2021 and 2024. They usually release roughly every three years so there might be an Office 2027. 365 is a separate (but closely related) product.
> Of course, they'll eventually remove the option to buy the software by paying once, I think everyone can see the writing on the wall
There's no indication Apple is planning to end the option of paying once for these apps.
Apple introduced subscriptions for Final Cut and Logic nearly three years ago [1]; this isn't new by any means. Pages, Numbers and Keynote remain available at no cost.
Why do you think they will remove the option to buy the software?
They’ve kept the model for years. They’re targeting different audiences with the move.
There are features they are planning to make exclusive to the subscriptions. I don’t know if they’re planning to make the one-time purchase go away completely, but it seems like it’s going to be approached as the “lesser” option.
Not Apple, but iMazing switched to subscription model and they simply lost me as a customer.
JetBrains tried something similar a while ago too, and almost screwed it up - but managed to listen to their customers and nailed it with the perpetual fallback licensing. Making me not just pay the subscription but feel respect to the company.
This is such a strange way to think about what was done. Rather than just being happy they kept the pay once option and saying that's good you're imagining critics who how Apple can "shut them down."
> so anyone who says "Boo, not you too Apple" can easily be shut down with "You still have the option to buy it!" instead of leaving those critics without answers
This is like saying that it's clever for Mars to keep Mars Bars while launching a new bar, as it "shuts down" complaints that Mars Bars will no longer exist.
I don’t really understand the point you’re trying to get at but your analogy doesn’t really work here because a new chocolate bar would be a new product. Not a different way of buying the same product.
Every choice a company does is a strategy in some way, for some reason, which has been calculated to make them more money than another choice. This is how 99% of businesses work, and Apple as well.
You have any email I could reach out to you on once Apple finally removes the purchase ability for this, and only lets people subscribe?
> You have any email I could reach out to you on once Apple finally removes the purchase ability for this, and only lets people subscribe?
If they do this, then still no one will ever have to say something as silly as "they only kept the other option so people won't complain about them removing the other option".
I think it's okay, or even better probably, if they move to subscription only. All Apple's paid apps have languished for years and if its actually a revenue stream for them maybe they'll actually make them industry-leading again.
The other thing that’s going to go away is purchasing only what you need. I want exactly one of these apps, I bet virtually nobody uses all of them, and yet the suckers are going to be telling us that being made to buy stuff we don’t want or use is “more value”.
Of course predictions about the future are not present reality.
It’s not set in stone, but it’s supported by the times this has happened before and by trends in Apple and in tech. “Nothing will ever change” is a prediction, too, and one much less supported by evidence.
Yea I've already purchased some of these apps so I was not going to thrilled if they pulled an Adobe and made me pay for an overpriced subscription on top of it >:(
Exactly what I was thinking. I bought Pixelmator Pro 3 days ago… But I am happy, as I have absolutely no need for the others, except for the free ones.
It's not outrageous, for sure, specially if you happen to have a use case for all the bundled apps. But things change if you consider that the one time payment for Logic Pro equals about 18 months of the subscription. In my case, I bought Logic Pro in 2013 for 180€. Obviously a subscription seems expensive no matter what the price is.
If a students needs Logic Pro for 3 months for a class then they can get it (with the other apps) for $9 total ($6 if you count the free month). That makes more sense than a one time fee of $200. On the other hand, if you're planning to use the software for over a decade like yourself then $200 is very cheap.
Indeed, and considering the 14 years of free Logic upgrades I'm surprised they bothered charging the initial $199! (I do remember being a bit miffed that it was $199 regardless of my existing license for the giant $999 box that was Logic Studio.)
> It's pretty clever that they keep the "pay one time" option still alive while announcing the availability of subscription, so anyone who says "Boo, not you too Apple" can easily be shut down with "You still have the option to buy it!"
Probably not. Those customers are almost completely irrelevant and not people who Apple or anybody else cares about. They won't mind if you kick and scream.
Yes, of course, ultimately every choice they ever do is for money, because they're a for-profit company. But maybe we can be slightly more granular about exactly how that choice makes them more money, which is because it gives them good PR. I was just being more specific, but we're saying the same thing :)
Parent isn’t insinuating otherwise. They’re saying the subscription model is more lucrative, so eventually they’ll remove the one time payment option, but keeping it as an option for the announcement keeps the bad PR at bay.
So what about next year when all of the apps receive updates/upgrades? Will the paid-in-full versions receive the upgrade for free, or will they have upgrade prices? I remember the days of Adobe's annual version upgrades, and they were at least $99 per app. Using that as the basis, the Adobe subscription plan is not more expensive that just broken up into 12 payments. People that kept running v4 to avoid the upgrade prices eventually got left out as they could not open files provided to them from others using the most recent version. Let's not forget our history on the one-time purchase pros/cons
These are being sold on Apple's AppStore, and there the model is that you get all of the updates for that App. Of course there is the work-around that some apps use, which is to create a new App (i.e.: MyApp vs MyApp2), which Apple could do at some point in the future.
The best one to watch at the moment is if Pixelmater Pro license holders from before it was bought by Apple get access to any of the new improvements.
All companies should do this. Sometimes I want a one-time purchase. Sometimes I want to try the program for a few months and I prefer a cheap subscription over a big upfront cost. And very, very rarely, I'll prefer the subscription, even though it's more expensive over time, to support a cool indie studio with recurring revenue instead of one-time purchases that may dry up and lead to lack of interest from the devs.
This is my argument for the Adobe subscription. One day, I'm a photographer needing apps like Photoshop and Lightroom and After Effects (because I do a lot of timelapse). One day, I'm a graphic designer, so I need Photoshop and Illustrator. One day, I'm an editor, so Photoshop, Premiere, Illustrator, and After Effects. One day, I'm doing desktop publishing with Photoshop, Illustrator, InDesign.
The competition for the Creator Studio is not exactly Adobe. Of course Apple will be happy to build on their offerings to be able to really take on Adobe, but this subscription is priced to compete with the online services popping up from nowhere that have stolen the ease of use market away from Adobe.
The real competition in this market in 2026 is Canva.
Canva, really? Is this looking forward at what is coming?
I see the rise of and have to deal with Canva-generated PDFs instead of Adobe Illustrator. So the low end market of video / animation, I could absolutely see Canva dominating. Doubt we'll see audio tools though.
Final Cut Pro -- Professional non-linear video editing
* Canva? Partial: Best for social clips; lacks FCP’s RAW, multicam, and AI transcript tools.
Logic Pro -- Professional music production and MIDI sequencing
* Canva? No: No DAW capabilities, plugin hosting, or live mixing.
Pixelmator Pro -- Advanced image editing and graphic design
* Canva? Partial: Good for templates; lacks Pixelmator’s precision layers and AI retouching.
You're making your argument backward. The fact Apple can offer a bundle that includes a ton of features that Canva does not have right now does not mean that Canva is not a competitor! Canva just bought the whole Affinity suite and dumped it on the laps of its subscribers for no extra charge. They're on the warpath against Adobe. They want to dethrone them. Apple sees this battle and saw an opportunity to participate. They bought Pixelmator and bundled all their Pro apps together, making a very versatile bundle that is very different from the image editing heavy bundle of Adobe and Canva.
Apple can't take the market from professionals; they need the easel they learned at school. But they can definitely compete with Canva, whose market are untrained artists who need something done easily.
With Canva’s ownership of Affinity, yeah I see Canva as being a big competitor in parts of this space now. Or will be as those tools become more widespread across Canva’s users.
I would assume it's because younger generations of creatives are using their software less and less, increasing the risk of losing the market completely on the software side. At this pricing, more of them will turn to paying Apple rather than paying for multiple services, keeping them tied into the ecosystem.
Also so many people are paying for Canva, Capcut etc that taking a piece of that cake is quite a low hanging fruit if you have a distribution platform.
The acquisition of the Affinity software by Canva I imagine motivated this.
It’s even a similar pricing model, though technically with Pages / Numbers / Keynote covers a little more ground but I think the main intent is to get creatives using Apple’s creative software again
Pixelmator being the only 3rd party software because Apple never made a competitor to Photoshop
Though since Canva went full on toward more robust tools I imagine they have started capturing the entire editing chain more than they did 2-3 years ago, hence the Affinity acquisition
Apple hardware has "only" a 36% margin, while their software and services have a 75% margin. They definitely want to make more money on software with absurd margins.
Most of the comments here demonstrates the lack of abstraction abilities here at HN.
My comments weren’t related to whether apple has data centres or not (afaik they don’t and actually use google hardware).
My comments were related to a business model used by amazon to destroy local shops in our neighbourhoods: offer products at vastly reduced prices, making a loss but covering those losses by profiting on aws. Once there is no competition left, prices rise and shareholder profits are made.
Hence my conjecture that apple was doing the same and hence they were offering this product at undercut price. As was the OP was wondering about.
I was actually criticising the business model increasingly used by big tech. Which has the consequences that are neighbourhoods are emptied out and left with stores that act as amazon package pickup stores or stores where packages are returned to be sent back to amazon.
Pretty spot on. I think what's new is that Apple is employing this tactic, before they always went with "Our stuff is more expensive because it's better", but as they seem to slightly pivot into other directions now, this choice also seems to align with the new direction.
They don't need to, but they do lose a bunch more of the 'feeder' market. If need to edit video to a semi professional standard I'd pick this bundle at 12.99/month (and get extra tools i might need) vs adobe premiere for 22.99/month.
As someone who came up along side adobe, the only reason photoshop is as entrenched as it is is simply because of piracy. Ditto for premiere. It created the market that they then locked down with subscriptions.
I think you are going to see shops that are smaller, doing their own design stuff internally, increasingly moving away from adobe subscriptions.
They want marketshare to enhance their other market positions and give them optionality for future strategy.
They'd love the whole market, but they don't need it and they won't employ too many resources chasing that.
They're a powerful giant with hands in so many places. Each enforcing other endeavors.
This encourages people to stay in the Apple hardware ecosystem, for instance. It dog foods their silicon. It keeps people thinking of Apple as the creative brand and operating system. More creatives buying Apple -> more being produced and consumed for and on Apple.
Also the strategy of getting kids young has always been genius. They started that in the eighties, I think.
There are far too many tools out there (from FL Studio on one end, to MuseScore on the other) that present piano-roll-based rapid prototyping and traditional western score notation as diametric opposites. From day 1, Logic challenged itself "what if we can use the same event-based data model to render both."
None of this complexity is hidden - you can edit the raw event stream directly. If you're a developer familiar with, say, React, it makes music creation quite intuitive - everything from visual to audio output is a function of a transparently formatted data store.
And while that has its challenges, and some of the UX innovations of e.g. MuseScore have been slower to arrive in Logic, because of this "dual life" it's unmatched as a pedogogical tool, and a professional creative tool as well.
There's a lot of information in a traditional western score that cannot be easily represented in a pianoroll, at least not losslessly.
Considering them as alternate views of the same data model gets problematic when the composer uses the full bag of tricks that score notation allows (notably repeats, but also the problem of representing tuplets correctly when a pianoroll can offer no clues about how to structure them). So for example, the user can create a set of notes in the pianoroll that will never be played correctly by anyone reading the score; the user can create dynamics in the score that cannot be correctly presented in the pianoroll version.
I'm not saying it isn't possible to do an MVC-style system with two different views of the same data model - it clearly is. It's just moving between the two views is not lossless, and moving between the two controllers (i.e. editing) is not equivalent.
Among professional-ready DAWs, as far as I know, it's unique in its approach. Pro Tools and FL Studio still don't have score rendering or even MusicXML export! Reaper has limited score rendering/engraving support, but minimal customizability.
And on the notation-oriented side, you have things like MuseScore, Finale, etc. where there is an event model, but the UI itself doesn't have mature (or any) support for tracking mixer/knob automation (outside of what can be derived automatically from dynamic symbols).
Years ago, I used Logic in a musical theater context where I could build a constantly-updated demo for pitching/rehearsals/live-iteration and edit the final orchestration to be printed for the pit orchestra, both from the same living document. Could I have duplicated my changes in a DAW and notation software separately, and kept them in sync manually? Absolutely, and many creators do. But there's something special about having that holy grail at your fingertips.
Not related to your comment exactly but I feel like I need to get this out in this thread somewhere:
As someone who defended FCPX and used it professionally for years even when it was at its most hated (2011 or so), it’s been woefully supported the last few years and no one should be on it anymore. Resolve Studio outclasses it top to bottom for the same one-time cost and runs great on both MacOS and Windows. Linux it’s bumpy unfortunately but it does technically run lol
> Resolve Studio outclasses it top to bottom for the same one-time cost and runs great on both MacOS and Windows
Best 200-300 EUR I spent some years ago, and still receives free updates, Blackmagic Design is a really nice company. And, not only does Resolve run great on macOS and Windows, they have Linux native builds that run even better than it does with the same hardware using Windows, which is REALLY nice.
Runs like a dream for me, albeit on workstation-hardware so YMMV. It runs better under X than Wayland, at least the version I'm still stuck on, but otherwise the performance is top notch and easily worth a try :)
Hm, yeah, AMD GPUs was a long time ago I owned, only used it myself with either 5950X or 9970X, and either RTX 3090ti or RTX Pro 6000, works great for 4K footage with both of those :) Could be that it works worse with AMD GPUs indeed, that'd suck :/
It lacks a lot more than flashy social media features - and given their biggest driver in the 2010’s was arguably YouTubers, they actually need more robust social media features. For starters, they just added voice isolation what? A year ago? That has been bog-standard for resolve and premiere for years now. The audio tools in general are still very subpar.
I used it professionally from 2011-2020 or so. Around 2020 the gaps in feature parity became wider and more apparent, it’s clearly not a priority anymore. Once I went to resolve I basically abandoned it. I use maybe every 6mo tops now for quick stuff for friends and family or to open an old project.
The one thing I will say is for speed cutting, it’s probably the best. And that’s no small thing! But that’s about it.
It's certainly interesting that Apple have been pushing Blackmagic's products. They practically rely on Blackmagic software for all their demos when they release some new bit of hardware. They totally conceded on the camera app, for instance.
That has always been an issue. Pros buy Apple hardware but very rarely commit to Apple software.
In my experience, they are perfectly right. Not only can Apple not be trusted to maintain the software to be competitive feature-wise, but they are also very likely to get bored or make some annoying hardware requirement that makes fleet management annoying.
In the end, their creative software is just ok; it's probably best to not rely on it too much if you don't want to get stuck.
After they canceled Aperture for no good reason and destroyed the iWork suite while taking forever to even manage feature parity, I'll never rely on or recommend Apple software.
Thank god they preserved the one time purchase. I bought all of these apps back in like ~2013 and have been using them for literally 13 years with all updates (fcp, compressor, motion)
It's rare for a company to not only offer one-time purchases, and keep updating them, but also not rebranding/renaming/version cut-off charging at some point.
It helps that you have to continue to buy their hardware to keep running said software. I guess they could be greedy and keep making me pay for Logic every few years so I'm happy they don't do that but they're still making money off my initial purchase of logic just in a different way.
I bought a license for Pixelmator Pro a couple of years ago. IIRC it cost 30 or 40 EUR. I don't use it much, but it is unlikely you're going to need all of that software.
I could see using an iPad for automation, triggered by midi, but I use an Air for that (and even if I used an my Pro, I still have to use a USB C hub because for some reason Apple things 1 (or 2) USB ports is enough. Sigh.
I finally had to give mine up. Needed to reset the password which required a trip to 4HELP office and I live halfway around the globe now. But the kiddo will be starting college soon so I can mooch off their edu email address.
Ah, I've been mooching off an old library card for years to rent books for my Kindle. Finally got an email saying "Just pop into your local branch to renew this year." Ah...
YES! I was a happy Kanopy movie viewer until last year I got a message that my library card no longer worked on Kanopy and I had to physically go in to the library to get a new one. Maybe someday....
You have to renew them? I've been using the same card since '03. I went in a 2 years ago to pay my fine for a book lost in the couch cushion for a few months. Librarian thought it was quaint that I still have my old tattered library card.
This was Chicago. I believe a lot of people had managed to get online cards without physically being in the city and they decided to call it in and get everyone to renew in person to see who was still legit.
If you are planning anyway to break the terms of the license and effectively steal the software, why even bother paying something for the privilege? Just get it for free, surely it has to be available cracked
> break the terms of the license and effectively steal the software
We're all (mostly/some) software people here, you don't need to use terms established by the "anti-piracy" firms to make your point, no one is "stealing" anything here, even if they were getting it for free from TPB or whatever.
Indeed. But people are stuck on these archaic unrelated terms for now. AI firms will make the whole thing obsolete while luddites cry about “stealing from artists” and stuff like that.
When I moaned to the Adobe support person about a recent price hike they said "It's a real shame you haven't signed up for a free educational course online, like the ones from Google, that would qualify you for a student plan. Or have you? I'll wait here while you tell me if you are enrolled in one of those free Google courses. Take as long as you need."
There was no morality play. My point is your copy/use of software is equally "illegal" whether you just download a cracked copy or pretend to be an active college student and pay the student price, when you are not in fact an active college student. Either way, you won't have a valid license. So why bother paying?
This is quite the slippery argument IMO. So it’s not about morality, it’s about legality. But also it’s about paying for a valid license, so they shouldn’t pay at all?
Make the one-time purchase while you still can. The educational version is a great value, and the license allows the software to be used for commercial purposes.
the other benefit is that subs can be a sort of extended trial. Ive been wanting to try out final cut pro but I don't want to do a full video project if i'm going to be evaluating it. better to have 1-3 months to really know before I plunk down 299 bucks.
My concern here is are they going to start locking features for Pages, Numbers, and Keynote behind a paywall? Yes, it’s free—but will they still have all of the newer features without a subscription?
They'll be pressured by gdocs and other similar products to not keep too much of this behind a paywall. I already don't know anyone who loves using Pages (every time I share a document I have to export it to .docx, which is annoying), so they're already starting off behind by a bit.
I think many more would be on to Pages if they realized it was more than a simple WP. It's especially great for personal use, where there's no non-Mac sharing needed — there's no simpler layout program out there, & the typographic options are nice to have. If I have something longer/more detailed to put together, that's what ()LaTeX, Inkscape, etc., is for. We need alternate app ecosystems out there, & it's nice that Apple hasn't left these apps to rot like they did back in the 2010s.
I really enjoy Pages, but if they’re going to lock stuff behind a paywall — it might be time to look at other things. I can’t afford to add a whole bunch of new subscriptions.
I've watched the video a couple times and the only thing I can see that it does wrong is the fillets on the handle (and maybe the way it used a spline & sweep for the handle could have been improved but it's no worse than you'd see from a new Solidworks user).
Not sure if it's a "flaw" or not, but I always get stuck on AI + 3D design stuff with there being no dimensional information or control.
How big is that mug? Slowing it down and trying to catch some dim info the initial cylinder has a radius of ~39. Regardless of if that's default inches, that's one hell of a mug.
Sure you can scale it, but it's not great practice to design something and then just apply a scaling to get it to the intended size.
All the dimensions are in mm by default, so 39 mm radius on a mug is about right. For all their flaws, the LLMs do usually provide reasonable dimensions.
That's fair, it just bothers me when examples are like "a block with two holes in it" and sure the result is a block with two holes, but when are you going to want that without having those two holes in very specific spots at a specific size? lol
don't worry, the one thing they did change was adding "the cloud" called 3DEXPERIENCE which is universally hated and gets more and more intrusively jammed into each new release.
oh and they changed the price as well, it went up, and up, and up
We had a sales person try to explain how file handling in 3DExperience is done. They were presenting how magic everything is where the right version of the file is always present in Catia for modelling, Abaqus for FEA, and whereever else in the package.
OK, how do we work with our CMM and CAM software? How do we send files to clients and vendors? crickets
The cash-payer (no insurance) price of GLP-1's has fallen by about 70% since I started on them 18 months ago, from around $1100/mo to $350/mo, for brand-name non-compounded (Ozempic, Zepbound, etc). Many people also stretch that 1 month supply to last longer, as well (eg "click counting").
Not to say that it's cheap, but they are no longer the high-priced drugs only for the glitterati that you may be thinking.
> FWIW tirzepatide is the more expensive of the GLP1s right now.
That's not surprising, it is the most effective -- for now. On the gray market, reta is even more expensive than tirz, and also more effective. I expect it will be the most expensive at retail, as well, and I hope that the net effect is to make tirz more affordable.
About $6/day, Canadian. Only for myself. Not counting energy costs.
The core of it is the stuff you'd expect, at least if you remember older stereotypes of the diets of the poor. But it doesn't have to be just the things that would drive you mad. There's room for quite a bit of variety, really. In fact, there's room to eat out sometimes at my current price level.
I buy a lot of dry food (naturally dry or dehydrated in processing) in bulk: flour, rice, dried fruit (carefully portioned out), legumes (split peas and kidney beans are what I like; I could get others if I wanted), skim milk powder (many culinary uses). Mostly frozen meat (not pre-made things in boxes), or ground meat that I buy in quantity and freeze. Boring old generic cheese in the full-sized bars, not sliced or shredded and definitely not the plastic crap. (I really should get eggs more often. Even at regular prices, which have nearly doubled since 2020 for the most basic offering, they're still reasonably priced for what you get.) Not a whole lot of fresh vegetables, or rather, just starchy ones like carrots and potatoes when they go on sale.
I drink tea that I make myself (I haven't crunched the numbers but I assume homemade drip coffee is comparable). I don't buy pop (er, "soda") and my selection of snack foods is quite limited: generally bottom-shelf generic-brand cookies and biscuits (even then I shop around) and sometimes generic-brand potato chips. I used to get generic-brand ice cream sometimes but those prices have gone way out of control.
Thanks for sharing, this is useful advice for a fellow Canadian. If you don't mind me asking follow-ups:
Can I hear more about the frozen meat? I usually go for chicken thighs or pork (almost always one is on sale), it's about 8-9cad/kg. What's your cuts of frozen meat, and price point?
Also, no frozen nor canned veggies in your budget?
And finally, can you describe your typical breakfasts, lunchs, and suppers? You say it's "what you'd expect", but I grew up affluent and only recently going through a budget crunch so I don't really have any reference for what to expect.
> Can I hear more about the frozen meat? I usually go for chicken thighs or pork (almost always one is on sale), it's about 8-9cad/kg. What's your cuts of frozen meat, and price point?
I wouldn't get anything with the bones in if I can avoid it. Even fresh boneless skinless chicken breast is often under 11 cad/kg.
No Frills carries pre-cooked (I still fry them a bit to give flavour and heat them up) meatballs in 1.5 (used to be 1.8) kg bags for $10. If you check labels and do the math they're a pretty good deal. Ground chicken and turkey can be found a few places at $11 (or at least not much more) for 4 lb (beef has gone up quite a bit though). It's not the most pleasant looking stuff, but it works fine for things like chili.
Pork tenderloin often goes on sale in the cryovac 2-packs for $6.60/kg. Sometimes it's even Canadian produce.
Every now and then I might treat myself to some T-bone steak. It's harder to find on sale now, though, and when it is available it's often "cut from ungraded Mexican beef" which I find rather a turn-off. It's probably been a couple years now, actually.
> Also, no frozen nor canned veggies in your budget?
Frozen vegetables are probably still fine but I got annoyed seeing them go from $4 pre-COVID for a 2kg bag to at least $6.50 now. (I can still remember getting them at $2.79.) Canned have, overall, always been more or less a rip-off in my estimation, but I do still get canned tomatoes on sale. Again, chili is a great way to stretch out meat and get lots of healthy veggies and fiber.
(If you really just can't have pasta without a tomato sauce, 2 parts of crushed tomato to 1 part of a basic cream sauce — one of the many uses for that skim milk powder — should get you fairly close for less money. At least based on my reading the labels and doing some napkin math. I haven't actually tried it.)
> You say it's "what you'd expect"
I meant that things like rice and legumes make up a fair bit of it. (As another side dish, I also buy flour in large bags and make dumplings. Pasta is definitely more expensive than it used to be, but it's really going to be meat that drives expense when you cook for yourself.) I don't really eat on a typical schedule; I tend to cram most of my daily intake into a single meal and snack (and drink tea) the rest of the time.
Ignoring concerns about the security of UPnP, and the fact that this is somewhat of a "solved" problem considering there are things like libupnp and miniupnpc, I am wondering if this is really the cleanest way to solve the problem in C++ with Qt?
I'm most curious about the fact that this program has ~30,000 lines of included headers to simply generate a static string (the XML output).
Obviously if you were generating large XML payloads repeatedly, then including a dependency would be a good idea, but this implementation is using "inja.hpp" which in turn requires "json.hpp" to output what is effectively a concatenated string.
Why not just use Qt's built in QStringLiteral and feed it the (short) bit of XML to it along with your 4 variables, similar to a sprintf?
I guess that's my point - the author is already using Qt which has so much included, but are still including two large header files in the project just to output a ~12 line XML snippet
Qt is terrible. Since a couple of years they want a login just to download the code required for a build and I really have zero desire to get a bunch of marketeers that are wondering if I'm ripe for the plucking yet just because I've decided to fix some bugs in open source code.
IMO Qt is amazing. No login is technically required to download anything, especially code.
The official SDK installer GUI does require a login, but you don't have to use it in order to download or use Qt at all.
Not only can you download all the individual components that the GUI fetches via download.qt.io yourself, there's also third-party installers like aqtinstall, as well as many different OS package managers that provide Qt binaries.
> - Success: all the basic questions were answered, and the complex questions are hard to ask.
I think this is one major factor that is not getting enough consideration in this comment thread. By 2018-2020, it felt like the number of times that someone else had already asked the question had increased to the point that there was no reason to bother asking it. Google also continued to do a better and better job of surfacing the right StackOverflow thread, even if the SO search didn't.
In 2012 you might search Google, not find what you needed, go to StackOverflow, search and have no better luck, then make a post (and get flamed for it being a frequently-asked question but you were phrasing yours in a different / incorrect way and didn't find the "real" answer).
In 2017, you would search Google and the relevant StackOverflow thread would be in the top few results, so you wouldn't need to post and ask.
In 2020, Google's "rich snippets" were showing you the quick answers in the screen real estate that is now used by the AI Overview answers, and those often times had surfaced some info taken from StackOverflow.
And then, at the very end of 2022, ChatGPT came along and effectively acted as the StackOverflow search that you always wanted - you could phrase your question as poorly as you want, no one would flame you, and you'd get some semblance of the correct answer (at least for simple questions).
I think StackOverflow was ultimately a victim of it's own success. Most of the questions that would be asked by your normal "question asker" type of user were eventually "solved" and it was just a matter of how easy it was to find them. Google, ChatGPT, "AI Overviews", Claude Code, etc have simply made finding those long-answered questions much easier, as well as answering all of the "new" questions that could be posed - and without all of the drama and hassle of dealing with a human-moderated site.
Stardew Valley is in the top 5 selling indie games of all time, with 50 million units sold. It's owned and run entirely by one person (the donor in OP's link) - he ended his relationship with a (small) games publisher a few years ago, and runs everything himself.
https://www.raspberrypi.com/products/ai-hat-plus-2/
It's no more "made by a third party" than any other electronics device made by a contract manufacturer.
reply