What experience are you expecting in a phone-free breakfast joint if you are there by yourself? Interupting other patrons meals to randomly talk to them? That sounds kind of like hell.
Of course not, but its also not an exclusive experience you can only get at resturants.
And quite frankly noisey busy resturants are a subpar place to have that sort of experience. Most people who want to do that sort of thing go to a park or somewhere quiet with nature.
Author’s central point is that an LLM answer “is optimized for arrival, not for becoming” (to paraphrase from the Google “Lucky” part).
So a reasoning LLM that does the comparisons and checks “like a human” still fails the author’s test.
That said, this still feels like a skill issue. If you want to learn, see opposing views gather evidence to form your own opinions about, LLMs can still help massively. You just have to treat them research assistants instead of answer providers.
Imagine you are a salesperson for the hardware division of such a company. Imagine you did your work well through the entire year. How would you answer your question?
That's with a naive stereo split. Many would still put the bass on one side, with the binaural processing so it's still heard on the right, but quieter and with a tiny delay.
Hard panning isn't naive. It's just a choice that presumes an audio playback environment.
If you're listening in a room with two speakers, having widely panned sounds and limited use of reverb sounds great. The room will mix the two speakers somewhat together and add a sense of space. The result sounds like a couple of instruments playing in a room, which is sort of is.
But if you're listening with a tiny speaker directly next to each ear canal, then all of that mixing and creating a sense of space must be baked into the two audio channels themselves. You have to be more judicious with panning to avoid creating an effect that couldn't possibly be heard in a real space and add some more reverb to create a spatial environment.
Maybe I'm misunderstanding him but I think he says the music track can have hard panning, and it's the headphone playback system that should do some compensatory processing so that it sounds as if it was played on two speakers in a room.
Don't ask me how it works but I know gaming headsets try to emulate a surround setup.
Yes, these sorts of compensation features have become common on higher end headphones.
One example:
> The crossfeed feature is great for classic tracks with hard-panned mixes. It takes instruments concentrated on one channel and balances them out, creating a much more natural listening experience — like hearing the track on a full stereo system.
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