"Old" is a state of mind. If you find yourself believing that everything new is terrible and you want to go back to "the good old days," then yeah, you're old. If you're still open to learning new things and adapting to and exploring the world as it changes around you, then you're not old yet.
I remember getting this bug on accident when I was a kid. I was building a tunnel, but clicked the wrong tile. It popped up a huuuge sum of money and I got scared that I messed up and I'll go bankrupt, only to realize I now had 2B dollars...
While the llama2-34b base model hasn't been released, CodeLlama2 is effectively a fine-tuned version of 34b and there are some people working with that.
As Ollama uses a llama.cpp fork on the backend, I'd expect its memory usage to be very similar to that.
Technology is technology, it's about exploiting the laws of nature to do things.
If you want to create refined metals you'll need to heat it, you'll need a source of heat, and you'll need to isolate it from the surrounding water long enough to finish the process.
Being underwater makes a lot things much much more difficult or impossible.
That's even ignoring your species won't be incidentally exposed to sources of easy energy like fire occurring naturally before learning to create it yourself.
There's certainly workarounds and alternatives that could make it _possible_ to develop technologies like fire, metallurgy, complex chemistry, etc. but they'll all be so much harder to discover and do that no early civilisation would consider the required experimentation worthwhile.
Again, you're thinking human centric. Maybe they could do amazing things with non metallic materials which we haven't needed or which haven't been practical for us due to the different circumstances.
there are some pretty cool scifi books that look at how an aquatic species might develop technology. the "ringworld's children" involves a species that develops on a frozen world with an ocean beneath the ice.
I've been playing games on Linux daily for years now (even AAA games like Cyberpunk 2077) and this is why I am still holding out on VR. I just don't want to be forced to go back to Windows just to play the games I want to play.
I'm waiting for Valve to maybe make a successor to Index with proper Linux support, but I'm not holding my breath.
I wonder if this approach would work better:
1. generate the whole screen once
2. on update, create a mask for all changed elements of the underlying data
3. do an inpainting pass with this mask, with regional prompting to specify which parts have changed how
4. when moving the camera, do outpainting
This might not be possible with cloud based solutions, but I can see it being possible locally.