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Maybe I'm missing something, but what "daemon-style" app tasks are you doing, or expecting, with KDE Connect? Its core functions seem to be quick tasks; sending files, clipboard, remote control, etc.

Perhaps my usage is basic in this way - I've never had an issue with using the iOS app as it is.


From the feature list, how do I actually accomplish these things without having the app open on iOS, or at all?

- Receive your phone notifications on your desktop computer

- Reply to text messages (or even read?)


I don't think those work between iOS and KDE Connect. I would love to be able to type iMessages on my Linux desktop's computer. If I'm wrong about this not working, someone please let me know, but I've never been able to make messages work.


No, it doesn't, and again, the repository (https://github.com/KDE/kdeconnect-ios) makes that clear and also why.


Legacy KDE apps used to follow this naming convention until the late 2000s, early 2010s.

You had apps like Konqueror (web browser, file manager), KMail (email client), Kompose (music score editor), KImages (later rebranded to Krita), and KDevelop (software dev IDE).

Modern KDE apps dropped the 'K' prefix and moved to a more recognizable scheme, like: Falkon (web browser), Dolphin (file manager), and Okular (document viewer).

As you can see, its now a mix of whether the app keeps the 'K' in the name. Some do not.


> Legacy KDE apps used to follow this naming convention until the late 2000s, early 2010s.

Wow, what a coincident that parent just happened to suggest the identical naming convention. What are the chances?


Also spectacle for screenhshots... It took me a while to not try find kscreenshot


Spectacle pops up as the first result in KDE's app launcher when I start typing "snipping tool." Props to whomever decided to add that alias.

Zero props to whomever decided that punctuation from the outer sentence should be injected inside quotation marks.


Same use case, its also been very useful for copying and pasting text from my Mac to the Steam Deck, similar to Universal Copy and Paste between Apple devices.


For this purpose, I would not suggest KDE Connect.

What you're looking for is something more like SyncThing: https://syncthing.net


I thought about SyncThing in the past but was reluctant because I don't have a centralized server and I don't always want 1 device to be the definitive source of truth.

For example:

    - On desktop, wrote a blog post
    - On desktop, pushed my blog post folder to my laptop
    - On laptop, publish the blog post 3 days later
    - On laptop, fix a typo and publish the post
    - On desktop, pull in the changes from the laptop
The same type of situations happen with KeePassXC's database file. Sometimes I make an update on my phone or laptop and want it sent to my desktop, other times I make the update on my desktop and want it sent to the other 2 devices.

With SyncThing, would this overwrite files on the wrong device as soon as I "sync"?


Syncthing is very much not about having a centralised source of truth. It gives you options about how things sync - I usually start very paranoid when I set up a sync folder and store all versions of a file if the files are only small, but you can store staggered versions etc.

It will also store all conflicts, which you then can manually resolve.

Another option you have is send-only and receive-only folders.

Like I said, lots of options, a bit of learning but it looks like what you want.


I use SyncThing on my phone to back up photos/videos on my phone to my NAS. The UX is not great, but it does sync things correctly 100% of the time. For years on end, I never have to worry about it.


Steam Deck owner since launch here -- I wouldn't say the Verified status is a lie, but there have been instances where games have received Verified badge status at launch, but performed poorly on Deck.

Some popular examples of this;

1. Baldur's Gate 3: It has Verified status, but the community unanimously agrees that the performance is very poor around Act 3, and makes the game nearly impossible to finish on Deck.

2. Spider-Man 2: It had Verified status at launch, but performed poorly in terms of graphics and visuals. It was recently downgraded to Playable status, meaning you have to change the graphics settings to comfortably play the game.

Personally, I think Valve's definition of Verified [1] is too vague. The 4 criteria don't actually mention anything about graphics or performance - it only says it should have "good default settings". What does that actually look like when you play it? Additionally, how much of the game is tested when evaluating those settings?

Valve doesn't actually advertise the process of how the badge is assigned, that I'm aware. Is the game 100% completed in evaluation? What percentage of input is there between Valve and the developer? Are certain publishers or developers given any bias or leeway? That part is still opaque to the end-user.

I think the Verification process is a good first cut at standardizing PC specs, where before there weren't any. But it can definitely be improved.

1: https://www.steamdeck.com/verified


> Valve will just put a "verified" tag on a game with zero input from a developer.

This is a big claim, is there evidence for this? I'm an end-user, not a developer, but there are plenty of games in Unknown status. I would assume that should be the default, not Verified.

I can see an argument that Valve has incentive to have flagship games get that Verified badge, but there is also precedence for them downgrading popular games after launch. For example, Spider-Man 2 recently went from Verified to Playable (rightfully so, in my opinion).


I've worked in tech for a number of years. I think I'm in the same boat as you. However, I can confidentially say that videogames were merely a conduit to social experiences with friends. i.e. you wouldn't find me grinding a game by myself just for the sake of getting good. For my friend group, that was consoles in our teens, and PC in our early 20s.

I've mostly given up on traditional PC gaming. I have a Nintendo Switch and a Steam Deck. I use the Deck occasionally to play games that aren't available on Switch, but otherwise the Switch is preferred, because it enables social interactions so easily.

Now that I'm reaching mid-life, I cringe at the thought of taking time off work to play a game. If it means that much to you, more power to you. Apparently I've separated from the hardcore gamer scene.


Marco sold Instapaper years ago... he has not been involved in quite some time. If you look at the Instapaper blog, you'll see they've been adding features consistently, most recently their major update to Notes features and integration.

I've never used Omnivore, but the feature-set mentioned in this price change announcement aligns very closely with Readwise Reader, which plans to _increase_ pricing over its current $95/yr, after it leaves beta.

I think the expectations of read-it-later apps are increasing, and with that comes cost.


For anyone who hasn't given Apple Notes a fair shake recently, I suggest checking it out again. It’s recently introduced power features that make surfacing and interacting with notes so much better. Gone are the days when Notes was an afterthought that was tied to your Mail/IMAP.

Some features I like: tagging, smart folders, PDF previews, note linking, and the fact that I can drag-drop nearly anything into a note and store it there. You can also access Notes in a browser at iCloud.com.

All for free, built-in!


Also hard to compete with gestures only available in Apple apps like “quick note” where you drag your finger from the bottom right of your screen anywhere (even in lock screen) and a new note pops up


One show I always catch every week: Security Now

https://twit.tv/shows/security-now


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