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Awesome news really, I've bought countless games from GOG (more than Steam I think at this point) and it's a company I'll always support. Great business decision.


They're not mutually exclusive you know, you can have both example and a proper technical doc.


Took the words right outta my mouth!

Of course we want a full list of public functions with all the info. But with just a list of functions it's often still not quite clear how you're supposed to setup and call them, unless you dig through the whole list and try to understand how they interact internally. A few short examples on "How do I init the library/framework so I can start using it", "How do I recover from a failure case", etc. makes the docs infinitely more accessible and useful!


var was introduced in Java 10 not 8.


Yep, just looked it up and you are right! I misremembered. I stand by my overall point though.


Nice, another reason to avoid this company.


Just wanted to thank you for the reccomendation, the premise looks extremely interesting.


What a game, the main puzzle which tied all the islands you've visited throughout the story is one of the best in terms of game design, hard as nails too!


This feels unnecessarily fragmented and complex.

Sorry don't see the benefits of designing your classes in this fashion.


Absolutely awful. I would also recommend watching Caché, the excellent Michael Haneke film which adresses this horrible episode. https://en.wikipedia.org/wiki/Cach%C3%A9_(film)


The art direction of this game is incredible, puzzles were tough though.


For me too. I just bought that game on humblestore and tried playing it with my kids. We all were fascinated by the thrilling atmosphere. Well, children lost their interest after an hour, because the puzzles have been too hard. And I agree, you have to have lots of interest and endurance to make it. But it is worth it. I really enjoyed playing it.


The only valid advice here is 'lawyer the fuck up'.


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