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> I have a physical collection of majority of the “greatest hits” from 90s and early/mid 2000s

Would you mind listing your collection? I'd love to add some (many) titles to my (small) collection of old programming books.


Not parent, but here's my current collection from that era (always on the lookout for more):

- tricks of the game programming gurus

- more tricks of the game programming gurus

- tricks of the 3D game programming gurus

- black art of 3D game programming

- tricks of the windows game programming gurus

- game programming gems

- AI game programming wisdom

- designing virtual worlds

- gardens of imagination

- flights of fantasy

- cutting-edge 3D game programming with C++

- dungeons of discovery

- action arcade adventure set

- amazing 3-D games adventure set

- DOS undocumented

(not from the era, but about it):

- game engine black book: wolfenstein 3D

- game engine black book: doom


"If you reached this page by clicking a link, try unclicking the link."


Take a look at prevayler-clj as well. Only 70 lines of code.

https://github.com/klauswuestefeld/prevayler-clj


I agree!

With .NET Core 3.x it's possible to publish self-contained executables so there's no need to have to the runtime installed.

https://docs.microsoft.com/pt-br/dotnet/core/deploying/#publ...


Didn’t .NET (pre-“Core”) have an AOT option? Or was that not “self-contained” (as in, a runtime was still needed prior)?



Ngen was never self-contained however and ngen-ed binaries were system and runtime specific. You pretty much had to assume you couldn't ship ngen-ed binaries between machines and always ngen in place on the end user's machine.

.NET Core's new AOT systems are much more capable than ngen ever was, including for static, self-contained binaries that you could potentially ship to all systems of a target architecture without shipping the non-AOT IL binaries as well.

(ETA: Which is why the vast majority of .NET software hardly ever bothered with ngen except for very specific per-machine performance needs.)


Yes, I'm aware of that, we tried to use Ngen and basically gave up, not worth the efforts.

I hope new AOT would be better


Not that I know of. When you target UWP, there’s .NET Native. That might be what you’re thinking of.

IIRC .NET Native compilation was very slow and could not target…, well, Windows, but only Windows UWP.



Does anyone know an app like that for linux?


I recall using something exactly like that with my iPad 1 in 2010. If I remember correctly, it did work quite well for simple programming related applications.


I haven't read the article yet but, judging by the title, I thinks this is relevant:

https://www.kickstarter.com/projects/1316851183/nesmaker-mak...


Hey, thank you for such an useful tool! :)

I'm an Android dev currently working on a team using NativeScript. My coworkers' latops have only 4GB RAM and they are unable to use an AVD for development. From now we are going to use scrpy :)


I have 16GB and I can barely use AVD, it's still laggy and terrible compared to the iOS simulator.

EDIT: yes, I do have hardware acceleration enabled.


TL-DR: NESmaker is a software tool for creating brand new, hardware playable, cartridge based games for the Nintendo Entertainment System...without having to write a single line of code.


In case anyone is interested in learning more about PICO-8 and it's "clones", I started one of those 'awesome lists' for that last year.

https://github.com/felipebueno/awesome-PICO-8/


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