I'm an artist and haven't used a mouse since somewhere in the 00's when I developed some RSI in my index finger while working in the Flash animation mines.
Annoyances: games that require you to push the cursor against the edge of the screen to move the view, app/website developers who force tiny scrollbars that constantly hide themselves despite me setting the OS to never hide scrollbars, having to restart the tablet drivers most of the time when I move between having the laptop docked with the big screen and big tablet on the desk, and taking it out to a cafe or the park and using the smaller tablet that lives in my laptop bag.
The best thing about a good deep conversation is when the other person gets you: you explain a complicated situation you find yourself in, and find some resonance in their replies. That, at least, is what happens when chatting with the recent large models. But when subjecting the limited human mind to the same prompt—a rather long one—again and again the information in the prompt somehow gets lost, their focus drifts away, and you have to repeat crucial facts. In such a case, my gut reaction is to see if there’s a way to pay to upgrade to a bigger model, only to remember that there’s no upgrading of the human brain.
Paying for someone to put some effort into giving a damn about what you have to say has a long history. Hire a therapist. Pay a teacher. Hire a hooker. Buy a round of drinks. Grow the really good weed and bring it to the party.
And maybe remember that other humans have their own needs and desires, and if you want them to put time and energy into giving a damn about your needs, then you need to reciprocate and spend time doing the same for them instead of treating them like a machine that exists only to serve you. This whole post is coming from a place of reducing every relationship to that and it's kind of disgusting.
Yeah, shared context over time is the answer to all these problems and has been for both history and prehistory. Patience appears to be the scarcest resource of all these days.
It's sadly also an attitude I'm not surprised to see coming out of tech, given how many people don't seem to get that "I got into this field so I could interact with computers, not people" is supposed to be a joke.
Honestly I find GOG's whole mission of "update old games for modern Windows" kinda weird when I compare it to what people who want to play old console games do: they just fire up an emulator. Running a virtual Windows machine sounds like a much easier solution than individually patching every crusty old executable to run on the modern OS, and re-patching every single one of them when MS rolls out yet another new graphics/controller system a few years down the line.
Their DOS releases are fantastic. I install the games, then copy the files to my virtual C: directory for DOSBox-X and know those games will always Just Work and I will never have to reinstall anything or mess with configurations. Some games I also copy to my phone to play in DOSBox in Android.
To repeat myself from old threads, it would be awesome to have something like a WindowsBOX, like DOSBox but emulating (probably) Windows 98SE, fully open source. GOG could use that for old Windows games and never have to modify the games themselves. I would be happy to support GOG developing an emulator like that, rather than making old games run on new Windows.
Really I'm surprised nobody's done "WinBox" yet. Proton kinda covers that except it runs in Linux, not Windows. I dunno how it handles old Windows games as I've got zero nostalgia for those, my Steam Deck mostly runs modern stuff from small teams.
It’s almost not necessary. Windows has – in contrast to Linux – a very good and long compatibility guarantee. You can put up any program from 1995 (at least being 32-bit) and it will start and run.
The things GOG is improving are some bugs that occur mostly in games, e.g. something with color palettes in pre-2002 games. But I think every game using DirectX 9 or later will work without any adaptations, even ten years from now.
GOG uses emulators as well. GOG has a share of games that use Dosbox or ScummVM as two somewhat common emulators they will configure a game to run in that I'm aware of.
That said, there's also something to be said that if a game is patchable, there is some value in patching it to run directly rather than "need" an emulator.
As someone whose primary interaction with her computer is via her drawing tablet stylus I still loathe the thin scroll bars; I've turned them off in prefs but I still regularly encounter apps and websites that force them and they have to be really special to overcome that.
There is a SF2 cabinet in a burger joint near me. It’s got hand-painted sides instead of the standard stickers. Just last night I was noticing that it says HYRER FIGHTING across the top, and thinking that it is appropriate given the WORLD WARRIER error.
Maybe next time I go there. I'm really just not one of those people who constantly photographs the world around her. Go follow https://dragon.style/@anthracite if you want to wait for it to happen.
Sadly some searching suggests that this fascinatingly eccentric image of Descartes sticking his head in an oven for a really good think is a mistranslation of "Descartes did a lot of his thinking in a room warmed by an oven".
Best of luck to your mother-in-law in finding a way to deal with her voices, though. <3
Art can turn into work too. Spending ~4-5y on a solo graphic novel[1] was mostly about finding that routine of making sure to spend a few hours of every workday working on the comic instead of just faffing about aimlessly.
I'm an artist and telling a story is a fun way to give structure to the eternal question of "what do I draw next".
Sometimes the art comes first, sometimes the words come first, ultimately they all end up with a rough draft of both in an Adobe Illustrator file that gets refined into a final page, and then I make another file in the same directory, and another, and another, and another, until there's enough to be worth considering printing a book. Sometimes I realize I just have to sit down and figure out what the next hundred pages are gonna be shaped like before I can go back to worrying about what this chapter's gonna be shaped like, or what the current page needs to do. Really it's the same shape as any creative process: make a quick, messy version, ask yourself what's the easiest/most obvious thing to do to make it better, repeat that step until you're satisfied with it and/or the deadline hits.
Everyone who was on Livejournal before G+ “invented” “Circles” had absolutely no problem with locking posts to “friends” (people they followed) or various “friends groups” that were subsets of their friends. It was fucking hilarious to see everyone say it was too hard on G+. Just two dropdowns right there on the new post page next to the main text field. Super simple. Creating and editing the groups was a pretty simple task with its own page.
Now that I look back at that I wonder what kind of theories suggest that abilities like that will result in reduced ad impressions, since I feel like every decision made by social sites makes much more sense when viewed through that lens.
Yeah LiveJournal (my username there is lightfixer) really came close to replicating how we actually social. Deciding who is able to see what I posted on an individual level was great. Could create groups etc.
I still mourn G+. It was clearly put together by somebody who thought first and foremost about privacy. It made deciding who to share what with the central, most visible part of how it worked. And that's probably part of why it failed. Was it hard to choose? Nope. But I guarantee you that if Facebook added a little "hey, are you sure you want to share this post publicly with the whole world under your real name? Yes/No" popup, organic content would drop 50% overnight, and not because of the difficulty of clicking "Yes." G+ died in part because it looked like a ghost town to a visitor, and it looked like a ghost town because everything was being done in private. And that was a great thing!
Mind you, G+ also made some insane and boneheaded decisions. I think at one point they tried to make all Youtube comments also be G+ posts under your real name, or something like that? That was fucking stupid.
People will make frequent mistakes if you put the privacy decision at a per post level. (And not just average users: see stevey's Google Platforms rant)
Having different apps, chats (Discord servers), accounts (at-a-push) for each privacy circle is much clearer to average users. Migrating a whole group of any size to another platform is hard, hence many of us are stuck with Facebookk in case we get invited to something we don't want to miss on it, but new platforms will continue to emerge and some will succeed.
> It was clearly put together by somebody who thought first and foremost about privacy.
Except that they worked for a company that clearly wants all of your data. Privacy and Google are often at odds with each other… and for the folks that understood privacy at the time, it was a hard sell unless they worked at Google.
Privacy to me means that even Google doesn’t get to peek in whenever they feel like it.
Another mistake is that they had a significant presence in Brazil through Orkut, but they didn’t bother to integrate and migrate the users in.
Orkut’s user base was already degraded through Facebook but it was not inexistent, as some features of Orkut were unique. One was that it allowed people to use alt accounts to participate on anonymous discussion, not much different from Reddit, I’m sure with some creativeness G+ could have benefited from extra users.
Orkut Büyükkökten's orkut.com might have been a semi-private project (Google, like any company, doesn't normally name its products after first names of its coders).
Also, as you say, it was populated by many Brazilians, an imbalance like that may discourage non-Brazilians from joining, so not sure if integrating them would have helped or hurt.
The biggest boneheaded decision from my perspective was their taking over the + prefix in Google search (to filter for results that have this term verbatim). That just positioned G+ as my enemy and I had a strong desire for it to die. Unfortunately, they didn't bring back the prefix even after it died. Quotes around a term do something similar, but I am still angry.
According to Wikipedia, G+ usage kept growing from about 40M that October to 90M by the end of 2011 and then to hundreds of millions over the next few years, but the reporting methodology seems very inconsistent.
Beside my friend who was gifted with invitation, there was nobody else from my circles (sic) and when asked they were replying with standard "why I should make yet another account". So for me it was a ghost town right from the start.
And frankly it was actually the first place where I truly noticed how big companies are extracting data from us; back then I felt really unpleasant when I tried to fill up profile.
I've got this old screenshot [1] and profile included: about me, "I know this stuff", current occupation, employment history, education path, place of residence with map, home and work addresses, relationship status and what kind of partner you are looking for, gender, other names - maiden name, alternative spelling, nickname, visibility in search results and a section for links to other websites. This may be seen as not much today but back then even facebook wasn't that "curious" - that was about to change.
I also tried to utilize Google Wave for our university group to keep us informed etc., but people wanted just "plain old" emails with attachments.
G+ died because it was clown colored google product, not a communal space for people. It was technology without any aesthetic that made you want to be there.
Myspace was hilarious because it was such a mess. The people owned it, hacked the css. Every profile page was a messy real person.
Even worse was Google Wave. Totally unusable from the start, which is when I tried it, due to all the hype (by them) about it. Probably too JavaScript-heavy, was the reason, I think, back then. I remember reading reports confirming my guess, at the time. I was on an average machine. I bet the Google devs had quite more powerful ones, and in their infinite wisdom (not!), did not trouble to test, or even think of testing on average machines that most of the world would have.
Google Wave worked fine for me, as I recall. I remember being really impressed on one level, but I also couldn't figure out what to actually use it for.
A couple weeks ago, I thought about diving back into demos to reacquaint myself with it. It's possible that it was ahead of its time. Or maybe it was a solution in search of a problem.
G+ copied some features and design work the open source federated social media, particularly Diaspora. So yeah, a lot of the features were developed in context of privacy protections.
yeah they made a lot of mistakes, the biggest one was not iterating on making it a good product. they just dumped it into the world, mostly formed and did nothing with it.
it had a lot of good ideas like you said it just needed to make it simpler to use, maybe even make the circles stuff not default though i didn't have much trouble with it
forcing everyone to use something that still had teething issues was the biggest screw up, if they wanted to integrate youtube they should have started with making G+ popular so people would actually want that, and yeah real names so dumb.
blizzard tried that as well lol. then some guy rang up blizzard hq and told one of the higher ups where his kids went to school and they suddenly realised full name is actually too much information
I remember that the (initial) invite-only aspect played out in the worst way. Some FOMO angle works, but it ended up just ... not working, and who joins a social media wastleland?
+ also got a bad rap due to what happened to Youtube - merged accounts - and yeah Google acted in some awful ways in more than one way but they were also trying to solve a problem of Zuck's shifting views on privacy (or rather the same view, that it shouldn't exist)
It probably wasn't the worst thing ever to try to leverage some of the existing social networking going on on YouTube, but combining it with a real name policy and making the actual posts/comments into first class global content for the G+ feed? Idiotic, and completely undermined the whole premise of safely walling off your content to its intended audience.
(See also: nice how reddit now makes it possible to curate the list of which subs you participate in whose comments and posts appear on your global profile page)
Reddit is fucking miserable. I don't want to claim they profited solely off the work of Swarz, because his involvement wasn't... total, I mean he left, but it feels like one of these things where mediocre people get control over something which was initially made by people who actually know what they're doing
Things like this can often be assessed on a macro level. When you start to get the number of users sites like Facebook have and sites like Reddit claim they have, you end up with content that's reflective of a broad sample of society. You do have that on Facebook, you do not have that on Reddit.
I suspect Reddit is intentionally overcounting by doing things like counting multiple devices as different users, multiple accounts as different users, making minimal efforts to remove bots, counting dynamic IPs as distinct users, and so on. You could even count API callers as users, but that is stretching the limits of plausible deniability. The thing is - their content isn't reflective of the popular town bar, it's representative of an insular clubhouse with some small rooms in the backyard for 'normies.'
I tried to start using Reddit. None of my friends had ever heard of it or wanted to use it, and I soon lost interest in it.
From my little experience of using it, it seems that its main audience is the mentally retarded or just children under 11 years old.
The same questions are asked all the time. It wasn't difficult for me to find a search on the site for why they don't use it?
There is a lot of nonsense in the comments/answers, which they state with full confidence.
And there was also a feeling that there are rarely disagreements in discussions, even if there are minor differences, everyone adheres to a single line, often related to the topic/name of the subreddit.
I found several people creating content that I was interested in, but some of the posts on the page were hidden and it was easier to follow them on YouTube or blogs.
In general, searching for valuable posts or comments is like digging through manure to find gold.
And even if you find a clever idea or a good technical hint, it was often easier to find it just by reading the documentation. It's the same with interesting posts. If it's something worthwhile, then it will be on twitter, blog, YouTube, social networks or in some forums.
I'm not talking about advertising every second post, or even among the comments. Disabling ad blocking was a mistake.
> it's representative of an insular clubhouse with some small rooms in the backyard for 'normies.'
A very appropriate definition. It's not even interesting to discuss something on Reddit. If your opinion or thought coincides with the ideology of the subreddit, then you will have a lot of likes.
If it don't match, you get dislikes, insults, or worse, no response.
In general, I did not find any benefit for myself on Reddit and I am unlikely to return there, it is a waste of energy and effort.
Reddit is a bunch of bar districts in a large city. You can find any sort of bar you want. Some of the bars you'll love. Some of them you'll hate. Some of them will make you say "what the hell is any of this?"
It's an almost infinite variety. Fractal even with how many subreddits are the results of splits from an older subreddit.
You can find any sort of bar you want, but all of them are owned by the same shady company which waters down the drinks, are involved in secret backroom deals which sometimes results in things like selling your personal info or in bars being closed without notice. They also refuse to give the bouncers the training and resources they need which leaves many bars full of jerks who shouldn't have made it inside in the first place, while in other bars you can find yourself thrown out for no reason at all.
It's kind of like an American grocery store where you have shelf after shelf filled with different brand names and products in all kinds of colors and flavors, but they're all owned by one of three corporations so it really doesn't matter which product you buy, you're still supporting the same assholes who will gladly poison you if it'll increase their profits by a fraction of a cent, so naturally most of your choice comes down to the flavor of the poison.
By "expensive signal" I mean more like "hard to fake the enthusiasm" rather than "spent a lot of money".
In terms of monetary cost, the DIY ones can be quite cheap. -- But it's still going to be more expensive & effort intensive compared to just getting a typical mechanical keyboard.
Annoyances: games that require you to push the cursor against the edge of the screen to move the view, app/website developers who force tiny scrollbars that constantly hide themselves despite me setting the OS to never hide scrollbars, having to restart the tablet drivers most of the time when I move between having the laptop docked with the big screen and big tablet on the desk, and taking it out to a cafe or the park and using the smaller tablet that lives in my laptop bag.
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