In an American city I would bet on the mobility impaired people to win the cage match against the fewer cars people. They are tougher than they look.
Edit: The responses reasonably talk about the officially mobility impaired people. I was thinking more about the unofficially mobility impaired people by obesity, like me. French obesity rates are ~16% compared to ~42% in the US. That contributes to a fierce US constituency for cars.
A city with less cars is a net positive for mobility impaired people.
It frees space for people (wider sidewalks...), reduce the risks of navigating the streets, and for the ones that have to use a car, there's less traffic and less people stealing dedicated parking spots.
Less cars also means less mobility impaired people. Cars create them through crashes and a lifetime of sedentariness.
Finally, it should be noted that most of the time when someone says "what about mobility impaired people?", when debating reallocating public space to people instead of cars, they are not mobility impaired themselves and don't actually care about them. They just try to guilt shame their opponents to win.
> they are not mobility impaired themselves and don't actually care about them.
That's a baseless and false slur. My first thought was that visiting Paris would be difficult because of all of the walking. I fall in the large gap between disabled and fit. On the one hand I would benefit from more walking, on the other I would not get much enjoyment out of a city that way, and would tend to drive far to services where I could park nearby.
Maybe it's my European bias talking, but "visiting a city" with a car seems like the worst idea possible.
Basically a city is either small enough to be crossed walking, or big enough to have public transportation.
And after walking or cycling, public transportation is the best way to visit the city.
In Paris, there's bus stops or metro (subway) stations everywhere.
A bus or metro puts the passenger at a higher level than walkers/cyclists/car passengers and with huge windows, allowing to enjoy a unique view of the city.
The view of the Eiffel Tower you get when crossing the Seine on the Bir-Hakeim bridge is an experience that can ONLY be enjoyed by riding the metro.
https://www.youtube.com/shorts/cqIJVzkLD4c
I think you’d have a fairly miserable time navigating any major European city _by car_, even before these policies. They’re largely not designed for it. For a start, where are you parking? It’s not like parking was particularly plentiful or conveniently located before this change.
These sorts of reforms are generally aimed at discouraging people from commuting in by car. People who _regularly drive around central Paris_ (except for delivery drivers etc) would be a fairly small constituency.
> and for the ones that have to use a car, there's less traffic and less people stealing dedicated parking spots.
The article mentions there's now constant traffic jams for city buses in Paris. It seems best for people who can cycle, walk, or people who already live in the city and don't need to travel much.
The occurrence increased, but weirdly, the length (in time spent, not kilometers) was reduced by around the same number. So you enter a bit more traffic jams, but they last a bit less.
Fewer cars overall should increase the availability for those who need it. Same for drivers overall but most can’t see past the first step which is reducing lanes and parking.
> I would bet on the mobility impaired people to win the cage match
Why frame it as a fight? There’s no need to start there; you don’t need to waste time fighting against people not in your group. You just need to establish group status. If the constituency of obese people is strong, why not seek to establish policy on behalf of obese people and not everyone? As the article and others here have said, reducing traffic congestion benefits everyone in multiple ways, including benefits for the people who still have to drive. Given a choice that doesn’t affect your ability to drive, I assume you’d rather have less pollution, less noise, and fewer other drivers on the road?
The other angle missing from your comment is e-bikes. Most of those ~42% of obese people in the U.S. are still capable of riding an e-bike, and for short trips in busy areas, e-bikes are more convenient and easier to park than cars.
I think you're selling cars short. For one thing, sofas don't have a plethora of cupholders that can accommodate any size sugary beverage within arm's reach.
My buddy with no arms or legs would beg to differ. He can't afford taxis because he can't work a real job. His friends/family can't drive him around because you need a custom vehicle for his chair. But he can use bike lanes and sidewalks independently without too muuch trouble.
Car-dependent sprawl creates mobility impaired people where there were previously none. Many people are too old, too young, too intoxicated, too vision impaired or too poor to drive. Lack of viable transportation options is the greatest barrier to upward economic mobility for Americans today.
You have finally identified the problem. It all started with Homo habilis and misinformation has been rampant ever since. But even protozoan parasites mimic host proteins and block signals, so you really have to go a lot further back to deal with fake news.
> "What do you mean?" he said. "Do you wish me a good morning, or mean that it is a good morning whether I want it or not; or that you feel good this morning; or that it is a morning to be good on?"
That sounds like me. There's a 1:1 correlation between how many cups of coffee I've had and the number of languages I speak.
And like a true computer nerd, of course it's an unsigned integer, meaning if I drink too much coffee I'm back to grunting only (this time on the toilet)
The little dinosaurs are ignoring the great big elephants in the room: gaming. The article doesn't mention it. The market for video games in 2024 was around $225B, compared to movies at around $33B. Hollywood has worked very hard not to realize that their industry has become niche and have succeeded.
My last week may be an indicator. I've watched zero TV or movies but have spent about 40 hours helping a small colony of scrappy hard working beavers survive on post apocalyptic earth. Steam got my money, Hollywood didn't.
The biggest competition for movies is actually from Youtube.
While the streaming business led to a growth of the movie industry, pre Covid and pre strikes at least, it's difficult to compete when millions of people can produce good content for low prices.
On top of that, it doesn't help that movies stopped innovating, 2025 box office was entirely dominated by prequels and sequels.
I don't care about avengers, I really don't, the first bored me enough.
Maybe one could reasonably blame on-line video and or video games if this were a global phenomenon.
But it isn't. China and India are going gangbusters. Japan is thriving and doing strong work. Nigerian cinema is projected to hit 3 million ticket sales for the first time this year. The UK--is at least stealing work from Hollywood with tax breaks. Korea had a rough patch, which they turned around by doing more mid-market films.
The US studios problems are unique, which at least suggests that the answer lies in the failures of their leadership. Perhaps their long project of abandoning original mid-market films to push bloated huge special effects heavy franchises was ill-advised. It's almost Like having a portfolio of 10-20 reasonable original bets is better than investing everything in a single expensive "sure-thing" sequel it increasingly seems like no one actually wants to see.
So I agree that Hollywood has stopped innovating, but am dubious that any other problems has much to do with Youtube (as much as I enjoy YouTube).
To be honest, a lot of the YouTube content creators, especially the most successful ones, actually moved to LA and Hollywood already, suggesting that its not Hollywood itself, as a place for developing fresh ideas, that is dying, but its more established institutions. I would say that if you are in LA right now, there is no end to the amount of young people ready and willing to work on some creative entertainment project, but the market is YouTube, and the biggest studio is MrBeast's (among others).
Everytime I see a trailer for an american film I feel like it's the same crap just re-hashed with different actors and the same plots over and over again. Give me something original. Something from Japan, Turkey, India, someone with a new idea.
The Koreans? Yup, they push the boundaries of story telling. For example the School Nurse Files, that was either one of the best or the worse series I've ever seen. I'm still trying to figure it out. No way a Hollywood studio would take a risk like TSNF.
It's funny that you mention Japan, because I live here and I swear 90% of Japanese movies/dramas/animes are just rehashes of the same ideas over and over again. I guess only the good stuff gets exported.
Korea too, and any other country. There are some great movies that push the boundaries of storytelling but those are just as rare as great American movies.
> The US studios problems are unique, which at least suggests that the answer lies in the failures of their leadership
Studio consolidation, fiscal myopathy resulting in low risk tolerance and chasing the big-blockbuster-sequelitis trend that has worked very well in the past. 2025 had some great, non-sequel breakout hits - and sequel flops. I hope both trends continue.
I remember Joel Spoksky talking at a conference when YouTube was new, and media companies were suing it for pirated content, and Joel said that media companies were afraid of users sharing media content, but what they should be afraid of is users sharing their own content and everyone liking that better. Which has steadily come to pass.
Of note here too: There's been a lot of (social media at least) backlash against AAA studios lately. Anecdote: 2025 had a number of great (High quality, popular, award winners/nominees etc), and they weren't from big studios. There seems to be a niche middle-budget level that produces wonders. Just to limit scope to 2025: KCD2, Expedition 33, and Blue Prince were all incredible games. Expedition 33 has my favorite sound track (Or album in general?) of all time. Death Stranding 2 is another great one. By a big studio, but let a creative person run wild with it.
I suspect the problem with AAA games is the same one movie studios face; mass-market appeal and profit-driven-design degrades the experience.
There's definitely been an enslopification of both. Endless sequels. "Franchises" with meaningless stories and common tropes. Maybe it's survivor bias when I think back on older works, but nothing just seems that exciting these days.
The difference between games and movies is how easy it is for entrants comparatively.
Indie / small studios have an infinitely easier time going to market than one would with making a film or especially a TV series.
You just make an account on a platform, sometimes submitting some additional information and paying a small fee, and that’s it. You may not even need actors like for text based games (Shovel Knight, Balatro etc)
Movies is so much more. And the cost of production is higher.
Also, the other big thing to realize is by far what games many people play is dominated by a handful of highly successful live service games. I have friends who only play Fortnite and have for a long time. They don’t play much else other than a few casual games when they take small breaks from Fortnite.
It’s not universal but there is a reason they’re always top of charts for revenue. Millions play every day.
The one other thing I’ll say is that seemingly unlike other media there is enough sufficient customer diversity that one business model doesn’t completely choke off all other types. Look at Expedition 33 for example
I also suspect this is the core reason. There are plenty of bad books, video games etc, including some for the same reasons we have bad movies. But the lower barrier-to-entry allows great ones to exist too!
I don't game at all but watch at least one movie a day as my relaxing time: criterion collection, mubi etc. I go to an indie cinema about once a month, often to see older movies as much as new ones. The cinema is rarely full but they have a good café and affordable subscriptions and I'm guessing some municipal funding, they won't ever run out of films to show. Though the day A24 goes out of business will be my sad day.
I don't watch a movie a day, but I'm at my friendly local indie theater at least once a month. It's got a more comftorable audience, more consistently interesting films, and it costs less than the big theater. If I went just a bit more often, I'd for sure get a subscription. There's already so many good films, and so many good indie films being made, I just don't need the big cinemas.
The time I used to spend watching movies is now spent on YouTube.
With the high quality cameras and drones at approachable prices, it's amazing to watch individuals create videos at such high quality but also has a bit of that DIY vibe that makes it more relatable and enjoyable.
My current fav is watching 4X4 overlanding videos of people driving along some stunning landscapes.
> The little dinosaurs are ignoring the great big elephants in the room: gaming
Partially, but a massive issue has been the offshoring of Hollywood [0].
UK, Canada, EU states like Ireland and Poland, and others match dollar-for-dollar in subsidizes to incentivize local production, and factoring in lower salaries are able to outcompete even Georgia.
After COVID and the WGA/SAG-AFTRA strike, production completely left Hollywood.
Film production is high risk and expensive, so margins really matter, so the double whammy of the COVID shutdowns and then fhe WGA/SAG-AFTRA strike became existential.
California has been trying to reincentivize onshoring [1], but it's too little too late. Hollywood even lobbied the Trump admin [2] for a 100% tariff on foreign produced films [3] which more diversified media companies pushed back.
They're trying to avoid thinking (or at least talking) about it because they don't control it. They're hoping that the next downturn (which will almost certainly include a partial collapse of the game industry as we know it) will present an opportunity to scoop up incumbents. At that point, they'll be open about their relationship to, and ambitions, for gaming. Until then, the most you'll hear is A24 stuff, Kojima stuff, and tut-tutting about Ubisoft (almost certainly their first target).
As I wrote elsewhere, I think TV is what is actually consuming cinema's lunch. The average hours spent watching TV have only gone up over the years, but the same is not true of film. Gaming as a "primary" hobby is also quite male-coded (women tend to play on their phones, but they spend by far the most amount of time watching trash tv and Bridgerton or whatever).
Didn't The Game Awards receive more viewers than the Super Bowl? It used to be referred to as, like, "the Oscars for video games", but now it's immensely more popular than the Oscars.
There's no cite for the 171 million, which is a bit hard to believe. There are cites (which I didn't check) for these claims. Maybe they are counting people watching clips on Twitter?
According to Streams Charts, the ceremony peaked at 4.4 million concurrent viewers—the most in its history and a 9% increase from 2024—including 1.4 million viewers on the official YouTube broadcast (an 8% increase) and 1.8 million on Twitch. On YouTube, the ceremony peaked at 2.4 million total concurrent viewers (a 9% increase), including a record 8,600 co-streams.[6] More than 16,500 creators co-streamed on Twitch—a record for the show, representing a 50% yearly increase—with total unique viewers and hours watched each increasing 5% from 2024.[6][114] On Twitter, posts about the show increased by 12%, with more than 1.79 million posts from December 10–12, while the broadcast and related videos received over 60 million views.[6]
You also have to count that people often view these events together in front of the same client. Superbowl isn't shown on that many TV's, its usually a lot of people watching each screen, so you have to count the same way for the game awards.
OK, but how many markets are Games Awards actively televised in? I believe they have been watched more on YouTube, when I hear watched more than NFL in context of TV discussion I don't think YouTube is the distribution channel, however I followed the wikipedia link and it says "streams" which OK, not how I thought it was being ranked.
If we are ranking on streams however, does this take into account streams of parts of each media? For example streams of Bad Bunny's halftime show, streams of important plays, versus streams of individual awards being presented?
I don't actually care either way, much, since I don't like American football, don't generally like team sports, and don't spend time gaming, but somehow I think the comparison between the two in online streams throws the metrics off.
They do show the Super Bowl internationally however. I had a client in Brisbane who talked to me about it, as he had been watching it. The international audiences don't have to be fans of American football to take an interest in it for social reasons (the same way people watch sports they don't care about during the Olympics)
Four decades on this planet and I still don’t know a single person that watches or has ever watched it. (europe)
Hell, I don’t even know if it’s football or baseball, and I never cared to know. (Ah, your comment says it’s football, I’m sure I will remember — funny enough I have never watched a full game of American football in my life)
That’s because Hollywood makes movies, not videogames. You also spent a few hours driving but Hollywood hasn’t done anything about it because they are not in the business of making cars.
They're entertainment, yes, but really not the same. I'll look for a specific game to play, I'll look for a specific movie to watch, and I won't play a game when I want to watch a movie.
No, they're not the same, but the amount of time people have for entertainment is generally fixed. In the old days, they spent it reading books or socializing or doing a hobby like playing music or painting. Then radios were invented and people spent some time doing that. Then movies were invented and people spent some of their time going to those. With each new type of entertainment, people spent less time per-capita on the previous forms of entertainment (generally; radio was probably a bit unique because it can be done simultaneously as other activities such as driving, but in the old days it was a family activity).
Video games are doing the same thing. You can't watch a movie (easily) if you're playing a video game.
Yes, and yet by the counts, Westerners watch more televised content than ever.
If anything the substitute has been TV. Gaming is big, sure, but that doesn't appear to crowd out time reserved for watching media. I expect that the marathoner gamer who plays for hours daily is a comparatively smaller demographic.
> That’s because Hollywood makes movies, not videogames
Not true. Most media conglomerates own both video game and movie production. The big players like Disney, Sony, Comcast, Universal, etc all have ownership stakes in video game companies and most TMT funds invest in both as a same bucket.
Yes. Those conglomerates also do TV. But Hollywood makes movies, and not talk shows. Many of those conglomerates also have internet access businesses. But Hollywood doesn’t lay fibre.
"Hollywood" is a metonym/catch-all term for the media industry just like how "Silicon Valley" is for the tech industry and "Wall Street" is for finance.
As more high-tech companies were established across San Jose and the Santa Clara Valley, and then north towards the Bay Area's two other major cities, San Francisco and Oakland, the term "Silicon Valley" came to have two definitions: a narrower geographic one, referring to Santa Clara County and southeastern San Mateo County, and a metonymical definition referring to high-tech businesses in the entire Bay Area.[citation needed] The name also became a global synonym for leading high-tech research and enterprises, and thus inspired similarly named locations, as well as research parks and technology centers with comparable structures all around the world.
It’s funny in tech it’s generally understood that that attention economy apps are in competition even though they ostensibly are not direct competitors. But when it comes to entertainment (the original attention economy) we don’t think of it in the same way.
NFL and related sport are, at least putatively, unscripted.
Which might be raised in relation to gaming as well, but I'd argue that gaming elements share much more in common with cinema, particularly in the contexts of world design, character development, backstory, and of course, CGI.
But when it’s time for entertainment, someone only has so much time in the day to watch a movie, play a game, watch sports, or scroll TikTok. They are all in competition with each other for that little slice of time each day
> The creators of the media are becoming more and more my age.
I'm a boomer so the opposite is happening to me. The people in media look more and more like children to me. So I can't tell if the fact that they seem to be speaking more childishly is real or just the expected bias from an old fart. I should experiment with getting AI to put the same words in Walter Cronkite's mouth to see if it changes them.
I buy beef in bulk from a rancher, who sends me to get it from a USDA approved slaughterhouse. Which is a small family operation, so I've gotten to know them well too. They raise the most delicious lamb I've ever tasted.
Yesterday I asked a frontier model to help generate a report. It said great, it can do that, and output a table. I asked it to evaluate its prompt compliance in the result. It concluded that it had failed on every requirement. I asked why it had expressed such confidence, was it analagous to narcissism or psycopathy? It said no, and then said that if I just had to anthropomorphize it, I should think of it as a brilliant friend with severe frontal lobe brain damage.
I'm afraid that we're in an interregnum. A few years ago AI could not pass a Turing test. A few years from now AI will better at Turing tests than we are. We're now in this strange middle zone where we are dazedly grasping for solutions.
But what happens next, when we just fail at the task of recognizing ourselves in cyberspace? Where LatestClaw is just plain better at mimicking you than you are? What happens to the living we used to claw out of the ether for ourselves?
The majority of the content on the internet is supported by ads with the expectation that you, a human that has money, will consume something and spend money on them.
If people are replaced by some synthetic representation of themselves, what is the incentive to sell advertisements on the internet if there are no humans?
Fake/artificial traffic is a big problem today, it will be harder and harder to detect but its presence will be more and more obvious.
Unregulated capitalism is unsustainable long-term anyways. This is just an accelerant towards the inevitable dystopia-or-socialist-utopia fork in humanity’s road.
We don't post-train current frontier models to pass the Turing test, but if we did, it wouldn't be much of a challenge for current models IMHO. It's a dead benchmark. It tests the human machines, not the machines.
Whatever real-world jobs they expect knowledge workers to take on after we are all replaced by AI... we at least know they will pay less than our current "useless jobs".
> we at least know they will pay less than our current "useless jobs".
...and they will also likely pay less than they do now because there will be more labor supply, which the people currently doing those jobs won't be happy about.
These are good, useful jobs. But how many welders does the industry need? How many restaurant servers? The demand for nurses will, of course, grow and grow, but I'm not certain that their pay will be, mmm, middle-class.
Edit: The responses reasonably talk about the officially mobility impaired people. I was thinking more about the unofficially mobility impaired people by obesity, like me. French obesity rates are ~16% compared to ~42% in the US. That contributes to a fierce US constituency for cars.
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