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Hello! I'm Ben Nunez, CEO at Evercoast. Our software was used to capture and reconstruct the 4D Gaussian splats in this A$AP Rocky video.

The music video is a mix of creative and technical genius from several different teams, and it's ultimately a byproduct of building tooling to capture reality once and reuse it downstream.

There’s a lot more to explore here. Once you have grounded 4D human motion and appearance tied to a stable world coordinate system, it becomes a missing primitive for things like world models, simulation, and embodied AI, where synthetic or purely parametric humans tend to break down.


Thanks darhodester! It was definitely a broad team effort that started with Rocky and Streit's creative genius which was then made possible by Evercoast's software to capture and generate all the 4D splat data (www.evercoast.com), which then flowed to the incredible people at Grin Machine and Wild capture who used GSOPs and OctaneRender.


We (Evercoast) used 56 RealSense D455s. Our software can run with any camera input, from depth cameras to machine vision to cinema REDs. But for this, RealSense did the job. The higher end the camera, the more expensive and time consuming everything is. We have a cloud platform to scale rendering, but it’s still overall more costly (time and money) to use high res. We’ve worked hard to make even low res data look awesome. And if you look at the aesthetic of the video (90s MTV), we didn’t need 4K/6K/8K renders.


You may have explained this elsewhere, but if not—-what kind of post processing did you do to upscale or refine the realsense video?

Can you add any interesting details on the benchmarking done against the RED camera rig?


This is a great question, would love some some feedback on this.

I assume they stuck with realsense for proper depth maps. However, those are both limited to a 6 meters range, and their depth imaging isn't able to resolve features smaller than their native resolution allows (gets worse after 3m too, as there is less and less parallax among other issues). I wonder how they approached that as well.


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