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Oh, I was not expecting an entire DSL for this. This looks really useful.

God damn those featured pages load so fast.

Wait, I thought I've been seeing 'genuine question' a lot lately, but does that actually have anything to do with AI? I had assumed people were always annoying with it and it just so happened to bother me more recently


Ah, thank you. I was confused reading this article, thinking it's about the unique position that takes the most moves to reach.


Oh hey it's the thing that ruins an otherwise okay rhythm game.


Please chill a bit.

> Be kind. Don't be snarky. Converse curiously; don't cross-examine. Edit out swipes.


I find nothing unchill in that exchange. Meta comment: people read emotion into things based on their interpretation, sometimes very incorrectly. I have found that assuming best intent moves most things forward. Of course, caveats exist.

One "trick" I try as a writer of sometimes-misunderstood comms is to avoid making statements about a person I am responding to. Instead of "you," I may sub in "someone" and I try to stick to events if possible.

Instead of "the best you can do is pull up an even from 2k years ago" to "an example from 2k years ago, surely we can find more recent events." (As a trite example). Note I moved away from isolating the other person and who they are to more broad language that let's us focus on the idea at hand, not the person who raised it.

</insomnia_thoughts>


Serious question: do you think that the comment by noosphr was kind, curious, and not snarky?

I would say that my response was actually pretty chill. It could have been much less chill. ;-)


Despite the criticism, I surprisingly like these and would love to see the concept expanded & executed better.


This, watching the generated clips feels uncomfortable, like a nightmare. Geometry is "swimming" with camera movement, objects randomly appear and disappear, damage is inconsistent.

The entire thing would probably crash and burn if you did something just slightly unusual compared to the training data, too. People talking about 'generated' games often seem to fantasize about an AI that will make up new outcomes for players that go off the beaten path, but a large part of the fun of real games is figuring out what you can do within the predetermined constraints set by the game's code. (Pen-and-paper RPGs are highly open-ended, but even a Game Master needs to sometimes protects the players from themselves; whereas the current generation of AI is famously incapable of saying no.)


This is super random but for a brief time I happened to be in a WoW guild with Adrian, did some raiding together. Really should get around to reading Children of Time at some point.


>communicate with Google-esque customer service

This is a strange allegation; While I have little personal experience with Steam's consumer service, the typical report I hear is that it is excellent and very helpful, while Google more or less doesn't have it at all. I've even successfully refunded some games that were a bit over the 2 hour window.


They promised to fix my damaged Steam Deck LCD screen for free 8 months ago, and I still haven't sent it in because I was on the move a lot.

Twice I have renewed the ticket with staff deeply apologizing and asking for them to print a new RMA, offering to pay this time, and they just send me a new RMA free of charge, which I have twice disregarded. I can't think of another digital business off the top of my hand which would put up with my shit.


Well if it's any motivation you should go get on that haha


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