Hacker Newsnew | past | comments | ask | show | jobs | submit | aikn's commentslogin

And to be specific, as customer of 1&1 I seem to be having a VDSL connection (50M) like any other T-Online customer. My host is some *.t-ipconnect.de and Youtube is as throttled as it is for a direct contract. If they now add bandwidth caps on top of that, they can go screw themselves.


So that's why YouTube is still so flaky even on my 50Mbit connection. That's ridiculous. With a 200GB data cap, what's the point in paying for that? I use 500GB/month without even trying.

I think O2 is also just a simple reseller of Telekom's VDSL. So apparently we have a competitive market for standard DSL up to 16Mbit (if you're very lucky, but often well under 10Mbit in practice), but not for the current generation of highspeed internet.


That it's now accepted to pay $60 for a service instead of a product in gaming. A service they can shut down whenever they want (e.g. when the customer refuses to be ripped off by the DLC anymore). The cities created by the players could (or probably will) be lost. For some games like MMOs this is normal. For simulation games it was not.


Tell me one game with always-online DRM where the makers shut it down and people lost their content.


http://www.gamefront.com/ea-announces-server-shut-downs-incl...

There's a few for you, all by EA, one of which after only 15 months - except in those cases the single player was at least still playable. Unlike SimCity.


Kerning. If there's more uniform spacing between all letters in one picture it should be the original: "OTA" in Toyota, "THE" in The North Face and "TEL" in Mattel. But it would be hard without seeing them both at the same time.


Consider applying for YC's Summer 2026 batch! Applications are open till May 4

Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact

Search: