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Do any of these tool actually help people in everyday life?

Self-help is good but sometimes I wonder if people who yap about all these tools all the time even get anything substantial out of it.


The Inversion Methode:

Carl Gustav Jacob Jacobi was a German mathematician famous for his maxim "Invert, always invert". He believed that the solution of many hard problems can be clarified by re-expressing them in inverse form. Inversion forces new ways of thinking and helps uncover hidden solutions.

https://twitter.com/fermatslibrary/status/114459774698642227...

https://fs.blog/2013/10/inversion/

https://en.wikipedia.org/wiki/Carl_Gustav_Jacob_Jacobi


The tools on the linked website are very basic which are used on a daily basis:

"Issue trees": Write your problem down "First principles": 5-whys, which you do e.g. in a post mortem "Second-order thinking": think of mid- and long-term consequences "Connection circles": side-effects

You maybe think about mental models of which there are a lot (https://fs.blog/mental-models/) and there are some cargo cults and fancy words around them.

They have their right to exist though, e.g. I really like to end a meeting early because of the law of diminishing returns. :)


Like the pareto principle, there's a small amount of mental models that you'll find really useful in a recurring basis.

some of them might be helpful in rare situations


I prefer reading people's take on the particular news on twitter than reading news.

Group sourced news take is better than the drivel journalists write.


No matter what Facebook does, journalists (fake news) will criticize them.


You can get similar results if you mute these words in your settings here: https://twitter.com/settings/muted_keywords

ActivityTweet , generic_activity_highlights , generic_activity_MomentsBreaking , RankedOrganicTweet , suggest_activity , suggest_activity_feed , suggest_activity_Highlights , suggest_activity_tweet , suggest_grouped_tweet_hashtag , suggest_pyle_tweet , suggest_ranked_organic_tweet , suggest_ranked_timeline_tweet , suggest_recap , suggest_recycled_tweet , suggest_recycled_tweet_inline , suggest_sc_tweet , suggest_timeline_tweet , suggest_who_to_follow , suggestactivitytweet , suggestpyletweet , suggestrecycledtweet_inline


Instead of paying more in taxes to fund other people's wives to go on a maternity leave, I'd rather use that money for my wife.


Scooters are heaven sent.


If I find a podcast really informative, I get a transcription and then save it to Evernote. It's good to have a reference to go back to.

I use http://podcasttranscribe.com for converting it to text.


What Remains of Edith Finch Life is Strange

<3


Now that Giphy has a rich owner, will hollywood try to sue them for using their intellectual property?


That looks so good! I hope they add few VR related features. I tried running the default VR scene with Unreal 4 and couldn't get it to work.

Unreal looks better than Unity but I found it difficult to get started.


It took a good deal of fiddling but I was able to get this starter project working with Valve Index: https://www.unrealengine.com/marketplace/en-US/product/steam...

It included teleporting and picking up objects, full hand tracking and finger positioning.

Overall, it seemed like a decent foundation but clearly needed a LOT of work to be ready for a full game. The skillset and toolset is very different than what web/app devs and backend devs use.


I've got the default VR scene running on my Quest. It works pretty well - there's just a slight bug with the teleport texture.

The Unreal Editor was not as easy to use as I thought it might be, but it isn't too bad. I wish it didn't take an hour to recompile shaders all the time though.


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