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1."We don't need hits to succeed." The game studio that refuses to crunch (pockettactics.com)
1 point by crm114 on Oct 18, 2013 | past
2.With 10 pirated copies for every 1 sale, iOS dev pulls game after just one week (pockettactics.com)
41 points by crm114 on Dec 4, 2012 | past | 77 comments
3.For the first time, a board game gets a simultaneous physical and digital launch (pockettactics.com)
1 point by crm114 on Oct 16, 2012 | past | 1 comment
4.10 Reasons Things Will Get Even Worse for RIM (forbes.com/sites/ericsavitz)
5 points by crm114 on Sept 22, 2012 | past
5.App Store rejects WWII game over Japanese flags (pockettactics.com)
1 point by crm114 on Sept 13, 2012 | past
6.VC-funded HTML 5 gaming platform Goko has a nightmare launch (wired.co.uk)
1 point by crm114 on Aug 20, 2012 | past
7.Followup: Google contacts the Trese Brothers, doesn't axe their games (wired.co.uk)
1 point by crm114 on Aug 10, 2012 | past | 1 comment
8.Google crackdown catches innocent devs in the crossfire (wired.co.uk)
242 points by crm114 on Aug 3, 2012 | past | 118 comments

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