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| 1. | | "We don't need hits to succeed." The game studio that refuses to crunch (pockettactics.com) | | 1 point by crm114 on Oct 18, 2013 | past | |
| 2. | | With 10 pirated copies for every 1 sale, iOS dev pulls game after just one week (pockettactics.com) | | 41 points by crm114 on Dec 4, 2012 | past | 77 comments | |
| 3. | | For the first time, a board game gets a simultaneous physical and digital launch (pockettactics.com) | | 1 point by crm114 on Oct 16, 2012 | past | 1 comment | |
| 4. | | 10 Reasons Things Will Get Even Worse for RIM (forbes.com/sites/ericsavitz) | | 5 points by crm114 on Sept 22, 2012 | past | |
| 5. | | App Store rejects WWII game over Japanese flags (pockettactics.com) | | 1 point by crm114 on Sept 13, 2012 | past | |
| 6. | | VC-funded HTML 5 gaming platform Goko has a nightmare launch (wired.co.uk) | | 1 point by crm114 on Aug 20, 2012 | past | |
| 7. | | Followup: Google contacts the Trese Brothers, doesn't axe their games (wired.co.uk) | | 1 point by crm114 on Aug 10, 2012 | past | 1 comment | |
| 8. | | Google crackdown catches innocent devs in the crossfire (wired.co.uk) | | 242 points by crm114 on Aug 3, 2012 | past | 118 comments | |
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